1) You probably can't with the spear lady but you've basically got to be kissing your opponent instead of parrying the very end of their attack. Instead, stab them, it's what you're good at. Skip that nonsense and go right for more damage.
2) Looked it up. Didn't know it was an unblockable attack. Unblockable attacks are dodgable specifically because they're unblockable, yer screwed mate.
3) If you cannot CGB then learn how. Their GB is a guaranteed hit, whether or not they hold onto you is NOT. My answer stays the same. CGB.
4) You have all 5. Your attacks are fast, follow-ups are fast, your guard changes are fast, your range is long and you've got 2 or 3 stamina draining attacks. So I'm talking about -all- of them, genius. Nobushi has close to the worst guard change speed in the game. Just because you don't have the longest range doesn't mean you don't have really long range. The only people who have your range are other hybrids, except for maybe the Kensei, but don't you DARE complain about him, he's hot mediocre garbage enough as it is.
5)
Shoulder Bash: Dodge backward or to the side.
Shoulder Bash Cancel into GB: Dodge backward. If you do get grabbed, dodge backwards during his follow-up attack if it's a top-heavy. He'll miss and be kind of annoyed. If he hits with a side-heavy, you got out-played. Take your lumps. That's his win scenario, not yours.
Charged Shoulder Bash: Hit him, he'll stop bashing. Or dodge to the side.
Charged Shoulder Bash Cancel into GB: Hit him, he'll stop bashing. Or dodge backward. The cancel stops his range.
The shoulder bash is unblockable not uninterruptible, so hitting should work but the safest bet is dodging backwards in all cases unless he sits there for any amount of time. The only time you want to dodge to the side is when he charges a bash because he's going to have the range to hit you anyway, except he'll know you want to dodge for the side and use the heat-seeking gb of death that's purpose built to grab people like that. So you -still- want to dodge backward, because there's a 100% chance you'll get nuked dodging to the side if he's good, but only a 50% chance you'll get nuked dodging backward. Chances are high his first CSB is going to be a Cancel to **** your day, but if you avoid that, Chances are also high he'll try for a straight CSB without canceling to hit the cheeky player that dodges him. So dodge backward the first time, and dodge to the side the second time. If he hits you after all of that, again, that's his win scenario not yours, you got outplayed.
Again, as to 1) Parry followed IMEDIATELY by Forward Dash Guarbreak (i think it's W+Space+MiddleButton) by default on the keyboard should be guaranteed against every class every time. 2) if it's acutaly happening is clearly a bug, same for 3) (i tihnk the devs even said something about GB after light block should not happen) and as to 5) and 6) it's difficult to explain and you seem to have some trouble with english, add me to friends if you want and i'll demonstrateOriginally Posted by F_U_R_I_O_Z_A Go to original post
PS also, regarding warden, keep in mind he has to either dash to start the bash or chain into it after a light attack. Both of wich are quite predictable, it's harder to avoid the chain once it's started but quite easy to get away from the first bash.
No it's definetly not just you. Deflect (dodging into an attack) NORMALY require parry timing (dodge when flashing white) but valk seems to have a slower start up to dodge compared to the assassins meanning you pretty much have to dodge early (wich usualy means you'll just... dodge). I'm sure it's coded as parry timing but the seemingly slow startup to the dodge animation means ANY lag or hessitaiton on your part and you're just eating a heavy to the face. Basicaly valk is just to THIIIIICCCC.Originally Posted by bananaflow2017 Go to original post
I think you main Conq and yer being a ******.Originally Posted by DukeInstinct Go to original post
Its obvious that the shield rush spam is broken. ONLY WHEN HE GETS YOU INTO A WALL. Its not that hard in a 1v1 to back someone into a wall because the maps are small AF. I main a valk. I dont cheese the sweep but like 5/10 conqs I play cheese the bash into a wall.
Once im Backed into a wall tell me exactly where the counter play is? Is it s 100ms window? I cant seem to dodge the shield bash once im trapped.
Basically conqs just turtle up until they can manoeuvre me into a wall... So BORING!
How is possible someone who not play HER blame her so much. ITS BUG free gb after jump attack and side attack same as zerker and Conq had same bug with light attack block and then so much SALT MINES was opened and then after all UBI fix this.She is still so bugy a and doesnt work properly at all.Shield tackle GB cancel,Shoulder Pin, Fcked frames of dodge block...AND EVERYONE whos give here perfect guide how to avoid THIS or how to AVOID THIS.. THX! But let know some things: 1. If u dodge some Shoulderbash or headbutt conq shiled etc... Is avoid punishable from free GB? NO! VALK yes After missed every her special unblocable move.2.So when she land two lights in row of course punish is HERE from leg sweep. BUT. If u are not able block atacks u deserve punish! I can block all. no one blame with BS like " I cant" Block switch stance etc.. " {i am almost Rep 10 Valk maining her from release}. Let land orochi 2 lights from TOP is same punish as VAlk with leg sweep if they add zone attack from SUPERMAN speed arzenal for me as VAlk is 70% Hp gone +-.So now to END: Every her move in all is 50/50 dmg punish and from 80% is punish more dmg as her sucesfully landed attack {Leg sweep,shield tackle, shield bash,Pouncing thrust,hunter strike....)= Free GB after block or dodge. So who want compare her or his moveset. EVERY whiner here against FEEDBACK probably dont know this things but their TOXICITY is only can be compared WITH CHERNOBYL.
PS: Thumb up for every VAlk main.
DAJNASCHTU!
You think I main conqueror? I mean it's not a secret, I literally said I main conqueror in the post you quoted.Originally Posted by Duuklah Go to original post
From my experience if he shield bashes you multiple times to get you near a wall, he's probably exhausted nearly all of his stamina so he won't be able to do much more to you. Especially if you bother to parry at all. You can always dodge to the side during the shield bash as well, get in a nice hit and now you're probably not in danger of being backed into a wall for a while.
Now of course you asked what to do when you are up against the wall, which I can agree is a difficult situation and unfortunately I can't give you an answer to that. Getting shield bashed into the wall is absolutely a guaranteed heavy hit.
But is that actually overpowered when you can guard break and get a guaranteed heavy as well? In fact conqueror is really the only class I'm aware of that often will not be able to land a heavy after a guard break. Or say you get deflected by an assassin class and countered or shoulder pinned by valkyrie? These are moves that also do not afford you any recourse once they are initiated and take way less time and stamina and don't rely on the environment at all.
Conquerors are naturally a defensive class that unloads lots of damage when the opportunity arises. You may complain about shield bash but that's basically the conqueror's only move. He doesn't have any offensive tools. Every move in their moveset is essentially a transition into a shield bash. Using their defense is just playing the class to their strength.
Thank you for supporting posts. I think Devs need to rebuild this game mechanism as well as balance.
To DukeInstinct: ... when I read your posts, I reach the conclusion that further discussion is unnecessary. You should try different Heroes than Conqueror.
To Rahnzan: ... I am lost when I read your posts. Sentence like "learn to CGB" while I posted to you that some GB can not be countered is annoying. From this point I stoped reading more...