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  1. #1

    Dodge to cancel every attacking movement is an advantage for ZERKERS?

    NOTHING I think.
    Zerkers have shorter distance it means when you are close to enemies, they can firstly attack you but you cann't. When I want to do a false movement, the first thing is I must get a risk of being damaged first. Then when I cancel the movement I dodge, congratulations I let myself can not be damage enemies but they still can.
    But what about E to cancel heave damage?——Most of them can. So I just want to ask that is using dodge to cancel every attacking movement as a false movement a good design for ZERKERS?
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  2. #2
    Learn
    to
    write
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  3. #3
    If I understand you correctly, then you are complaining about Berserkers ability to cancel by using dodge. The problem is, that it's the only thing Berserkers got going for them.
    They don't really have any other tools for high level play, since combo never get momentum against decent players. Learn and adapt is all I can recommend for you.
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  4. #4
    Originally Posted by ebon_blade Go to original post
    NOTHING I think.
    Zerkers have shorter distance it means when you are close to enemies, they can firstly attack you but you cann't. When I want to do a false movement, the first thing is I must get a risk of being damaged first. Then when I cancel the movement I dodge, congratulations I let myself can not be damage enemies but they still can.
    But what about E to cancel heave damage?——Most of them can. So I just want to ask that is using dodge to cancel every attacking movement as a false movement a good design for ZERKERS?
    Berserkers have some of the most telegraphed movements in the game even with feints. I think you need to just hit the lab vs a friend or a bot and learn their movements. They are only really strong when they are putting in inputs falsely and I doubt every berserker you're fighting is at that level.
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  5. #5
    That type of trick can bite you in the back times ten too.
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