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  1. #61
    Originally Posted by ShieldNSpear Go to original post
    I like this for the most part... I too have noticed the huge reward you get for parrying compared to other defensive measures that are sometimes harder (Anybody else feel deflect is useless?)
    But I feel it's a tad more complex than they want. I had an idea in another thread about ways to help balance parry mechanics, simply by putting both light and heavy attacks on the same button and letting the speed and power of the hit be completely determined by how long you held down the attack button.
    Oh... Having both heavy and light attack on the same button would be cool. Longer press, longer windup and you do a heavy attack. It's a bit unrelated to parry, but it's a good idea.
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  2. #62
    UbiNoty's Avatar Community Manager
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    Hi all, please report the bug through support so we can look into it. Thanks!
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  3. #63
    Its really noticeable in light attacks, i hope they fix it.
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  4. #64
    Originally Posted by Mr_Gallows Go to original post
    They should fix this bug, but not with the current parry reward that is just too good.

    Parry should give every character an omnidirectional unblockable attack, but not stagger the opponent so he can't defend at all. The GB from parry must go, it's a huge character imbalance issue and it is too powerful on many maps.

    Then make feint smoother so it isn't just parry baiting. Feinting into another heavy attack should make the next heavy attack slightly quicker depending on when you press the feint button. So feint is fixed so you get control, within a reasonable window, when the feint happens. If you feint early the next next heavy is a bit quicker and if you feint late the next heavy is not as quick. This should be a smooth transition of course. This creates a variety in timing for both blocking and parrying.

    Make feint a viable way to land a heavy and to create more dynamic mixups with regular attacks.

    Focus on the three-way attacks/defence system and not parry, GB and the move looping.
    Duh, some classes just parry and then do a heavy top attack (warden and raider for example) since they can hit it that way (its better than a grab)

    So no, this changes will not improve anything at all, it just erase a mechanic for the game, in high elo people will still hit another people and the problem will persist.

    Please Gallows try to get into high elo then come to talk about balance (i tell you this in a good way) you cant make balance if you dont understand the game and how it works, the best actions for each character, etc.
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  5. #65
    Originally Posted by UbiNoty Go to original post
    Hi all, please report the bug through support so we can look into it. Thanks!
    4 pages of support topics for For Honor, none of them contain a category for bug reporting.

    Originally Posted by Mr_Gallows Go to original post
    Oh... Having both heavy and light attack on the same button would be cool. Longer press, longer windup and you do a heavy attack. It's a bit unrelated to parry, but it's a good idea.
    While it may not fix parry, once parry IS fixed and memorizing attack animations becomes common trade, then parry meta becomes even worse of a threat. I came up with the idea as a means to make weapon swings variable to help against that.

    Originally Posted by Crims0n_Sky Go to original post
    Duh, some classes just parry and then do a heavy top attack (warden and raider for example) since they can hit it that way (its better than a grab)

    So no, this changes will not improve anything at all, it just erase a mechanic for the game, in high elo people will still hit another people and the problem will persist.

    Please Gallows try to get into high elo then come to talk about balance (i tell you this in a good way) you cant make balance if you dont understand the game and how it works, the best actions for each character, etc.
    You do have a point, but so does he. All levels of play should be considered when trying to balance a game. It's just one of the things that makes balancing a game this unique so near to impossible.
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  6. #66
    Originally Posted by UbiNoty Go to original post
    Hi all, please report the bug through support so we can look into it. Thanks!
    I reported it through support even before i made this topic. I also messaged it to devs on reddit. And i posted here on forums. Zero results.

    If you saw this, can't you help us somehow? i don't think reporting it again will change ANYTHING. Maybe you can do something, like pass it where it can be fixed or something?
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  7. #67
    Originally Posted by UbiNoty Go to original post
    Hi all, please report the bug through support so we can look into it. Thanks!
    This post poses a philosophical question.

    What's the purpose of this "Suggestion and Feedback" board then?

    If feedback goes to support to be looked into that is, even when someone from Ubisoft magically seems to notice it.


    P.S.
    I do know nobody really gives a **** about these feedback forums, learned that with The Division. Regardless, it would be nice to cast every shadow of doubt away.
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