White flash is the start of it, the window does not disappear until you get hit.Originally Posted by Whiskey_Double Go to original post
There is no latency on the inputs in this combat system. You are running a simulation on your end. That is why they used this system instead of servers. Servers would actually make you have input latency. Thats why no one has made a game like this before. They aren't fun with latency. Also the parry in this game is way too easy. No one good is using heavies unless the opponent is guard broken.Originally Posted by Whiskey_Double Go to original post
Where does it say that... You are just making this up.Originally Posted by I.Need.Healing. Go to original post
You are being ridiculous, it is like asking "where does it say that 1+1 =2? you are making stuff up" while looking in the math textbook.Originally Posted by Gemini-Iceland Go to original post
Did you play the game at all? do you have eyes? can't you see the indicator on the video?
I'm referring to the "the window does not disappear until you get hit." part not the blink...Originally Posted by I.Need.Healing. Go to original post
Me tooOriginally Posted by Gemini-Iceland Go to original post
OMG you are so wrong, like so so so so sooooo WRONGOriginally Posted by Gemini-Iceland Go to original post
For Honor has one of the most unreliable and sluggish controls I`ve seen in years. As soon you hit multiplayer it is utter &§"% to a point where it will start random moves because the game is completly behind since recent updates.
This game has been made 3 times before with Mount & Blades, War of the Roses and Chivalry
For Honor has input lag 200% for sure. And I myself play a p2p horde shooter named Warframe with controls tight as F while alot more is going on during gameplay.
As you said it yourself, you are running a remote controlled simmulation on your end, not client side input. My characters started to refuse doing a single attack on click every now and then since last "updates"
To the topic itself, yes parry is broken just like every other mechanic in this game. Guardbreak being canceled by a light attack for example even against bots although you quite clearly already have connected with the guardbreak itself.
In general the stuff you see happen in online gameplay (espcecially 4vs4) is hilarious and random as hell. What can happen, what should happen, what doesn`t happen.