🛈 Announcement
Greetings! The For Honor forums are now archived and accessible in read-only mode, please go to the new platform to discuss the game
  1. #11
    Originally Posted by TCTF_SWAT Go to original post
    ESports? Is what we're aiming for? Ugh....great.....
    I only mention it because generally that's what devs of this kind of game (competitive Pvap) aim for. I guess another way to put it, is that with bugs and unintended mechanics like this or soft-feinting (as it currently works), For Honor's gameplay simply isn't balanced enough to be worthy enough to be considered for any tournament where anything of value is on the line.
    Share this post

  2. #12
    I added more example to the opening post. Those examples being these two:
    https://gfycat.com/ShockedFalseCygnet#?speed=0.125
    https://www.youtube.com/watch?v=9cVyMylEr_c
    Share this post

  3. #13
    Originally Posted by ROBINtheHOOD911 Go to original post
    Hey heres a thought. Maybe you have an ISIS internet connection or the other guy does and its simply a connect problem cause that never happens to me.
    The other guy is a bot, and i doubt 0 ping could be classified as "connection problem".
    Share this post

  4. #14
    If they make parry stronger, this game is done for, seriously... As it is only heroes that compete at high level are the ones that have unparriable attacks and extremely fast ones. All the heroes that rely on heavy chains and such can't compete since they get parried so easily.
    Share this post

  5. #15
    Originally Posted by Gemini-Iceland Go to original post
    If they make parry stronger, this game is done for, seriously... As it is only heroes that compete at high level are the ones that have unparriable attacks and extremely fast ones. All the heroes that rely on heavy chains and such can't compete since they get parried so easily.
    It doesn't matter how strong something is, it should not be misleading. They should fix the bug regardless of the power level of anything. If something is strong, it should be adjusted, not bugged to compensate.
    Share this post

  6. #16
    Originally Posted by I.Need.Healing. Go to original post
    It doesn't matter how strong something is, it should not be misleading. They should fix the bug regardless of the power level of anything. If something is strong, it should be adjusted, not bugged to compensate.
    Doubt this is a bug to begin with... The parry window is stated to be when the blink is during the training. Not after the blink...
    Share this post

  7. #17
    Originally Posted by Gemini-Iceland Go to original post
    Doubt this is a bug to begin with... The parry window is stated to be when the blink is during the training. Not after the blink...
    I am literally sitting here in the tutorial right now and it doesn't mention anything what you're describing. The most it says is to wait until the flash to start your heavy. Even after the flash you can obviously press your heavy attack to parry. If you can parry even then, it makes ZERO sense for an attempted parry to get broken through at the last instant. Especially when your guard would be in the proper position to block the attack. If, for whatever stupid reason, the developers don't want last instant parries... they should at least allow the block to stay active.

    I've noticed this too. Multiple attacks in a row, which should have been parried, have gone right through my block on SO many occasions since the update. I've noticed a significant drop in my performance since the update but I couldn't put my finger on what it was. Now I'm realizing, all of those times I complained "I should have at least blocked that! WTF!!!" isn't because the attack somehow got through or I parried too soon. I've parried at literally the last instant a number of times before the update and after. Yet, sometimes I'll notice my heavy attack starts the instant before I get hit, seemingly completely opening up my guard instead of parrying like it should.
     1 people found this helpful
    Share this post

  8. #18
    cyberakiba's Avatar Member
    Join Date
    Mar 2017
    Location
    Italy
    Posts
    94
    Thanks God I am not the only one experiencing this bug!
    Share this post

  9. #19
    Originally Posted by Gemini-Iceland Go to original post
    Doubt this is a bug to begin with... The parry window is stated to be when the blink is during the training. Not after the blink...
    You should pay more attention to game mechanics. All that you said is wrong.
    Share this post

  10. #20
    Just if ubi ever reads this, there is also a random fps bug regardless of the map mine went from the usual stable 60 to 20-30 fps in normal deathmatch, maybe fix this **** the game was unplayabele, also connecting people to us players can't be an option to make the playerbase feel big.
    Share this post