The thing is, why has stuff like this even be discussed by the community? They could have been bothered to do the bare minimum to begin with by making 3 animations and 3 attack directions for zone attacks.
The move list for heroes is pathetic anyway. It would have more depth with a zone attack able to come from each direction and we wouldn`t even talk about it since it would just be a different kind of attack at least playing by the rules.
Could be left light, left heavy, left zone .....you block it / parry it or you don`t. DONE! Better game - no exploitative !"%5
Nah the direction is totally fine. The problem is that the window to input both buttons are to big. It should be hitting both or its your fault not hitting it right. This game is literally unplayable with this indicator glitch.Originally Posted by AcceptYourDeath Go to original post
Ok, so it's not a bug. Wouldn't you argue then that it's imbalanced on the verge of broken, considering the differance in attack and change stance speeds? I guess it would be fine if all the zone attacks were slow so you have time to react, but right now it's just cheap and unfair.Originally Posted by Randy_Salo Go to original post
I think that UBI must fix it for sure... Firs the game was designed - to all characters have some strong and weak spots... But in realy huge % of times some characters are weaker then other for no rerason ! For example light atack of a rider - are pretty slow - but it deal extrimaly low damage ? And got no any good folowups? So WTF is that ? For wich reason this atack must be such low damage+speed ???
I guess that 2-handed characters got a slow stance speed - because they have more longer distance to throw atacks... but no metter from wich distance u throw - they anyway can parry u, so such huge characters with low speed of guard stance becomes just a peace of meat ! U just comes to them forward and kill like a big mamont ! I think developers should think about it for sure.
+ some attacks of some characters are faster and deal more damage, and some are extremaly slow - and do extremely low damage. I mean wtf is this. The balance should be - the slower attack - deal more, and faster - deal less, cuss u just put less strg into it.
All of this layman here layman there doesn't make much sense.Originally Posted by The_Mensan Go to original post
You just change the value of the buffer. This isn't a game with tons of inputs like "usual" fightning games. This is more about timing than complex execution.
Calculations are also done client side, there's no need to take lag into consideration so the values can be absolute (and tested for balance).
Seems far from unfixable, if it is not intended.
This is my main problem with lawbringer, I can't block light attacks. Even attacks by a warlord, but especially valkyrie and PK just go right around me. My reaction time is fine, but the time it takes to switch over, coupled with the fact that Lawbringer is supposed to be a defensive hero makes him utterly useless on the battlefield. Conqueror switches guard 4 times as fast, hits almost as hard, and has just as much knockback. LB definitely needs a buff, as do all 2 handed heroes.Originally Posted by MambosMango Go to original post