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  1. #11
    Originally Posted by MambosMango Go to original post
    even it is intended and not a bug, it wouldnt change the fact that this "basic mechanic" is unbalanced.
    if this is the core mechanic to feint without using the feint button then it makes the slow guard switch stance even more unbalanced and you can only win future tournaments if you are good in soft feinting lights.


    This is a great video and I hope all that tech goes into our meta and the game will sure grow more competitive.
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  2. #12
    Wow...now I see what this ZA bug business is about. ZAs should *not* be given what amounts to a ridiculously fast feint. If you want to feint into one, then feint (though for some characters their feints are as slow as a sloth on a hot summer day). I guess this is part of the reason people complain about ZAing PKs while revenging.
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  3. #13
    Originally Posted by The_Mensan Go to original post
    This is a great video and I hope all that tech goes into our meta and the game will sure grow more competitive.
    im out when this is the future of for honor. a luck game with alot of 50/50 moves if you try to punish the opponent in competitive games.
    it makes no sense to even try competitive modes because you have literally no chance when you dont master the very hard to learn soft feints.
    this ZA soft feint looks like a funny glitch and GB feint into light attack cmon...

    start minute 1:45
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  4. #14
    Originally Posted by Wyked89 Go to original post
    I main berzerker on mouse and keyboard and i dont have any issues parrying these from most classes (minus orochi because theye *** suckers), but I wouldnt go as far as to say youd never play the game again. Just practice in some 1v1 duels and instead on concentrating on killing them every time work on counters and parrys. Ive spent probably close 10 hours in duels just getting my fake outs and parrys down. Im pretty sure this is function is going to stay in the game because I'm sure in actual sword play feinting attacks was and still is a thing. Thats kinda the point is to finesse your opposition down. Don't give up bud I know a lot people use the excuse as "herr derr just get gud and practice" but minus the ****ery in those comments there is truth.
    Judging by the first line in your post,. I'm not sure you even read mine.

    Berserker is NOT a 2 handed class. He is NOT Nobushi, Lawbringer, Raider or Shugoki.

    If the guard switch initiation is dependent on recovery time finishing, then that could be part of the issue; thats all that part meant. If you never have problems on a berserker with that, then guard switching speed for 2 handed classes is the root of the problem.

    I've spent countless hours playing and practicing this game; dont talk to me like I dont know how to or am not good at it because I am pissed at an OBVIOUS imbalance.

    Why the f**k are people bringing feint into this? Like that has a g*dd**med thing to do with this.
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  5. #15
    They need to fix the balance between light attacks and the block delay, input lag and deadzone on controllers. It's really simple. It messes up gameplay.
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  6. #16
    Originally Posted by MambosMango Go to original post
    its absolutely broken. with slow guard switching characters (raider, lawbringer, shugoki and nobushi) you cant do anything versus a decent light attack spammer whos additionally feinting into lights or normal zone attacks. if you eat one light you will eat the whole combo.[/B]
    The video in your OP doesnt show the difference as well as this one. And there are others out there that break it down by frames per second and switches per second.

    https://www.youtube.com/watch?v=iz3EJ3Y4O84

    This Video showcases the imbalance. The Orochi is switching guard 3-4 times for every time the 2 hander does.
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  7. #17

    More clarity,.

    Stop skirting the real issue.

    If you cant piece it together by the last video I linked in this thread and this additional post; something is wrong with you.

    https://www.reddit.com/r/forhonor/co...of_all_heroes/

    Listed on that page by guard switches per second:
    Warden: 12
    Conqueror: 12
    Peacekeeper: 13
    Lawbringer: 4
    Kensei: 13
    Shogoki: 4
    Orochi: 12
    Nobushi: 4
    Raider: 4
    Warlord: 13
    Berserker: 13
    Valkyrie: 12

    That is NOT an even playing field and it DOES open 2 handers up to getting spammed with light attacks from different directions and they can do NOTHING about it.
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  8. #18
    Originally Posted by The_Mensan Go to original post
    It's not a bug... Stop being ignorant.

    It's a KARA-CANCEL !!! It exists in EVERY FIGHTING GAME EVER MADE (that survived into a series... Like SF or Tekken).

    You can soft feint any attack to the same effect (read the soft feint thread in Strategy section).

    Stop labeling everything you don't know to be a "bug". This is how people mistake science with witchcraft (ignorance).
    Soft feinting (and GB feinting that I just learned about) is clearly a bug, until stated otherwise by the devs. Even the other folks who are for these bugs staying in the game refer to them as such. It's silly to refer a thing as something that it is not.
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  9. #19
    I didn't know about this either.
    From what I gather you can "soft-feint" a light attack into another by switching guard with a precise timing, but I'm not understanding how to feint a GB (unless it goes by the same method) and if it's only a Kensei thing...

    [edit]
    To clarify, "thing" as in GB cancel
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  10. #20
    Originally Posted by Felis_Menari Go to original post
    Soft feinting (and GB feinting that I just learned about) is clearly a bug, until stated otherwise by the devs. Even the other folks who are for these bugs staying in the game refer to them as such. It's silly to refer a thing as something that it is not.
    That because most people who referred it as a bug don't know what a kara cancel is. It cannot possible be a bug because it's part of the INPUT BUFFER. You should read about it first...

    There's no way to "fix" it without making the game a piece of crap (because your inputs have to be extremely tight). How do you... Zone Attack without Input Buffer? Are you human? Can you really depress two button at the same nanosecond? No, you can't. Thus input buffer, thus kara cancel. It just happens.

    Calling it a bug would be calling... RUNNING a bug. Hey guys... I know I can walk and stuff, but have you noticed when you try to walk faster and faster, at one point you get really really fast? I saw it on TV once during the Olympics. This "running" bug is out of control, all the top competitors are using it to win.

    We call it "soft feint" because you heard it in a thread and because in this game we have "feint" mechanic. In the greater all inclusively fighting world, it's called Kara-Cancel. it's the mechanics of a fast / reactive input system that uses a buffer. It's part of game design. The developer are not your slaves, they don't have to time to explain simple stuff like this to the layperson.

    You can't stop kara-cancel, it's in every fighting game due to input buffer. I am not "referring to it" as kara cancel; I am IDENTIFYING it for people who don't know.
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