I don't know, maybe im just bad but who ever thought it would be a great Idea to give defensive players an instant punish must be challanegd.
I don't know about you but im really tired of facing Turtleing players it's THE MOST boring game experience in this game.
U have 4 Options: Either GB/FEINT/ZONE/LIGHTS
And a good turtle will even block everything from that so no matter what you do u ain't gonna be able to attack them or otherwise u'll just get parryed and **** on by the safe punishment.
TELL ME WHAT DO I HAVE TO DO ?!
2 Players staring at each other for 2 min. fun gameplay
Well to be honest, it's ironic because im playing warden currently because i was tired of getting turtled away by these guys. I try my best not to turtle aswell but this game just rewards defensive behaviour, there is litterly no reason for oyu to be the aggressor.
I do think berserker has a huge advantage in this because of that light feint trick.
The thing is i don't like the playstyle myself so i don't want to use it to often.
I've been playing more tanky/patience classes and more aggressiv classes but the only thing that really triggers me in this game is that turtleing, i can accept a loss if you are just a better player, maybe i can also improve from the fights with you but there is no point in staring at each other for 2 min. because litterly everyone knows defensive is better in this game, some charakters even have Kits that relay on that strategy.
I just feel that ubisoft would need to implement some other tactic to break that playstyle. Only having the option to GB/FEINT/ZONE/LIGHT just isn't enough in my opinion
if he can parry dodge counter everything you got with all the amazing options warden has then he is just a better player man. I feel you about how this defensive meta is getting pretty annoying and needs some fixing ASAP. because there are some classes that dont have any feinting potential, but you're playing with warden the master, it has literally everything. you gotta step up m8. I still think they should find a strong way to reward initiative, not only for parry masters who wont attack, but for runners. A 0% stamina PK shouldnt be able to outrun backwards, i mean, cooome oon (assassins shouldnt be able to counter GB when out of stamina, but that's my opinion)..
summing up: they should find a reliant way to reward initiave, but also, git gud a little bit. what I do, is I change classes after I get a prestige, it gives you a lot of perspective. But not to a similar, I mean, from full ofensive, to full defensive. that way your trainning is way more focused.
I do understand your point Alfeis, but about what "amazing options" are u talkin ? What does he has that no other assassin class has?
I never said im the best player, by no means im the best player i just think it's stupid to only just reward defensive players and it triggers me to beyond because the great is good and has some great potential.
What exactly do you mean with this sentence "but you're playing with warden the master" ?
And coming to the stamina thing, why aren't assassins allowed to Cgb? That makes no sense to me if all other classes can also perform a counter guard break?
And iv'e been changing up classes as i already mentioned. I got Shogoki and LB on prestige 2 and 1 to get the mind set of a defensive player and know how they play but that still doesn't change a turtleing players playstyle ?