How come Lawbringer, Kensei, Valkyrie (sometimes), Nobushi and Shugoki, have a passive mechanic which makes it impossible to guardbreak them after you've parried their attack unless they have their back to a wall.
Why is't only those that have it? Why do they have it?
Don't give me the "they have longer range on their attacks" ********, I don't care about realism now this is about game mechanics. It's absolutely ******ed that some classes have this passive advantage over others, which can't be played around in anyway. Not if you're up against a compotent player who knows not to get parried with his back turned to a wall.
Either everyone have it or none have it.
If it's really important to know I main berserker.
Game mechanic and Range is the same thing in this case... You realize that this is a 3D game and not a stimulated math game when "range" is just an attribute?
The long range heroes ARE LITERALLY further away from you when you parry, obviously you can't reach them with your GB, wtf?
If you are CLOSER, then you would be able to, it's normal / logical / realistic... Why should your berserker have unique aspects like massive overhead damage and infinite chain but other heroes can't have things like... range? Are you so dense you can't process that?
It's attack and range specific. However LB kinda bypasses this with his parry attacks since they home in and never miss when done from certain parries. However the conq is somehow able to parry or dodge blind justice even if the LB parries their lights....only character that can do this. Why? Dunno.
Ubisoft can I get an answer on that?
Can I just point out that if they're too far away to GB after a parry, that also means they're generally too far to GB you after parrying you?Originally Posted by UbiCroma Go to original post
As a Nobushi, I can only GB off of close range parries, which is a range I generally try to avoid.
Originally Posted by TCTF_SWAT Go to original post
Is there any way to know whether you are in range to GB or not after a parry? I am learning Warden and I parry a LOT of attacks but it feels like I always whiff an empty GB afterward and get punished.
Does the timing on the GB matter after the parry if you are within range? It feels like the timing is pretty forgiving if you are right next to them, but at medium to far ranges, near the edge of where the GB will reach, it feels like the timing is stricter.
Or it could just be I'm still too noob in feeling the controls. Thoughts?
As far as I know......no there isn't a way to tell. I mean....the best advice I can give is get a buddy...start testing which moves can't be parry>GB and go from there. Find out what works and what doesn't create some notes and bingo. That way you can minimize you whiffing a GB and go for something else (or do nothing) that way you won't leave yourself exposed to punishment.
There's a buffer system on parries. so you can easily just tap Gb as soon as you parry and you will preform the GB as soon as you're able too. I wouldn't however delay your Gb since then it will become techable.
Ironic you refuse to acknowledge other classes advantages and play berserker.Originally Posted by UbiCroma Go to original post
When those classes can chain infinite uninterruptable combos, deflect, a disengage moving zone attack or have invisible neutral stance, you can get free grabs on them. Sounds fair.