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  1. #11
    Burn-The-Sinner's Avatar Banned
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    Originally Posted by Hogmin Go to original post
    Every single swing except lights are massive in width, but yeah sure let's make it so 70% of the cast of characters can't be played for fear of murdering our teammates rather than our enemies, that'll solve it.

    This is a poorly thought out suggestion, at best.
    again, you will have take into account every swing you make. Not brainless button mashing.
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  2. #12
    Originally Posted by DocKillPatient Go to original post
    again, you will have take into account every swing you make. Not brainless button mashing.
    This guy is right, not hitting your team-mates is something that can be practiced. If you've got one ally beside you, don't swing on that side, simple as that. If you're surrounded by allies you don't want to hit, then only top attacks would be safe. I mean it could potentially be a thing but I still think it shouldn't. There's already enough team-killing going on. Especially after AI matches... where the players want the blood of players...
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  3. #13
    The combat mechanics are too imprecise to handle 100% FF damage.
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  4. #14
    Originally Posted by DocKillPatient Go to original post
    again, you will have take into account every swing you make. Not brainless button mashing.
    This isn't a simulator, and even then, I'm sure many people do consider their swings, but many variables, such as a teammate arriving as you swing, would mean almost certain death for them. Tthe suggestion is straight up bad, man.

    @ShieldNSpear
    See above, not to mention if people play like that then it gets into feeding revenge for no real reason, so there's that.

    The game isn't designed to have 100% friendly fire.
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  5. #15
    Burn-The-Sinner's Avatar Banned
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    Originally Posted by Hogmin Go to original post
    This isn't a simulator, and even then, I'm sure many people do consider their swings, but many variables, such as a teammate arriving as you swing, would mean almost certain death for them. Tthe suggestion is straight up bad, man.

    @ShieldNSpear
    See above, not to mention if people play like that then it gets into feeding revenge for no real reason, so there's that.

    The game isn't designed to have 100% friendly fire.
    But it is a simulator, it has been stated countless times by the developers - from the real-life combat mechanics that their game designer is an expert of, to the networking technology, which is described as "... every player run a simulation of the combat"...

    And no, almost nobody considers their swings, i am constantly being hit by mt team members that just arrived in the battle, eager to flag the guy for +1 kill on their score. That is utterly stupid and needs to be punished.

    I am fairy sure the dev have considered 100% ff already, but they backed out on it. I would love to know their reasoning.
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  6. #16
    Originally Posted by DocKillPatient Go to original post
    And no, almost nobody considers their swings, i am constantly being hit by mt team members that just arrived in the battle, eager to flag the guy for +1 kill on their score. That is utterly stupid and needs to be punished..
    by giving teammates additional damage to the interrupt? good thinking, dude.
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  7. #17
    Gray360UK's Avatar Senior Member
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    Sep 2015
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    Who said ganking is a problem?
    It's a strategy, and built into the game, complete with counter measures and mechanics designed to cope with it.
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  8. #18
    Originally Posted by DocKillPatient Go to original post
    But it is a simulator, it has been stated countless times by the developers - from the real-life combat mechanics that their game designer is an expert of, to the networking technology, which is described as "... every player run a simulation of the combat"...

    And no, almost nobody considers their swings, i am constantly being hit by mt team members that just arrived in the battle, eager to flag the guy for +1 kill on their score. That is utterly stupid and needs to be punished.

    I am fairy sure the dev have considered 100% ff already, but they backed out on it. I would love to know their reasoning.
    That is to do with connectivity, not the nature of the game.

    And you can assume that but this is a stupid way to go about it that will punish people for playing certain heroes and prevent some from being played entirely.

    You haven't thought any of it through at all, the same as your other thread. Done here.
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  9. #19
    > reads OP



    AHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA................... .....No.






    Though I do love seeing poorly thought out plans lol
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  10. #20
    God no, it will open the floodgates to all the griefers. No thanks.
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