I think I read it's 30. :POriginally Posted by Whiskey_Bandit Go to original post
I personally want them to raise the level cap so I can just endlessly level up AND so I can see my exp bar again with the exp counts for various actions like headshots. As it stands now, when you hit max level (30) if you have the exp bar turned on in the HUD options, it stops coming up. On top of that leveling up gives me more of a means to play, sure they could add more useless levels that don't do anything, but then I could tell how much someones played and how much experience they have from said levels. That's just my 2 cents however.Originally Posted by Edea-XiaoLin Go to original post
EDIT: Also from what I remember playing TD, unless an update changed it recently, the cap is still also 30 in that too. Gear level can go higher, but that has nothing to do with actual leveling. That's just the rating score of your gear.
But the Division is a gear based game.. GRWL is not a gear progression game.. so as soon as everything is unlocked there is no reason for more levels unless they add more skills.. or level locked gear (I hope they never do this)...Originally Posted by HeyiRAWR Go to original post
I guess if you just like to have a xp bar so you have something to progress to for no other reason then to say I'm such and such level.. maybe they can have a prestige rank.. though your total kills and such they track kind of do the same thing as far as showing off your play time.
ic ,and wht u said about TD its kinda true but u have proficiency caches system where u lv up all the time,just as u mentioned u want to have here tooOriginally Posted by HeyiRAWR Go to original post
i am ok with tht if it does not interfere with the current sys
sayonara
Again I will post something i posted on another thread. The thing everyone ultimately is concerned about is what to do upon completion of the game. This is what i thought and would like to hear everyone's thoughts.
"This is something i would like to see as i play a lot and i have been taking my time and literally flying from the east to the west side of the map on all occasions just to prolong the game. I have already reached lvl 30 before having completed half of the game as well. I sure would like to see an option to restart the game but keep everything you have as well as a prestige system for example reaching your first level 30 would grant you the epic skills. You could even allow players to fully customize your AI team gear including clothes, weapons and gadgets. Why not allow the ability to be able to customize the gear from your requested rebels upon prestige. So many things can be done to prolong the game. Its kinda depressing knowing that im getting to the end of the story and there is really nothing more to look forward to in such an open world. I would more than likely pay a 2nd season pass for the creation of a 2nd portion of a map for instance africe, australia, brazil and just populate the map with objects from bolivia like towns and stuff. I feel like this game is too good just to beat it and then put it down. Arma is a good example of the many things you can do in open world games. How about craftables? Could it be possible to add base building, zombies mode, etc. Any thoughts?
Also, I understand that mod support in this game isnt available but there are ways to still use mods in this game. I am currently using a mod to darken nights as the default night time is still too bright and makes my night vision useless. I think allowing real mods that change the game in the sense of adding objects would greatly increase what players are looking for. Hell, I would pay anyone a good amount of money that would be able to work on an entirely new map for this game. How sick would it be to bring the map tanoa from arma 3 over to wildlands? I support this game a lot and would like to get involved with helping it grow but i dont know how.
Well I don't know about you, but I've hit the level cap less then a halfway through the game.Originally Posted by Edea-XiaoLin Go to original post
While I agree there isn't much point to the levelling once you unlock all your skills, since you get drowned in skill points for finishing off buchons and collecting the medals (fun fact, there's more skill points available in game than you actually need to get all skills maxed), it then begs the question or "Why have it at all?". The increasingly high amounts of resources required to unlock and upgrade higher tier skills seems like an adequate limitation on its own.
But since the game does grant levels and your "Ghost level" is actually tracked on the Factions screen, I would also think it's reasonable to achieve the highest Ghost level once you complete or nearly complete the game, not halfway through for stealing a bunch of helis and shooting some dudes.
Again, it's not essential, but since it's already in game, a less half-arsed implementation would be welcome.
Also, as mentioned by HeyiRAWR, once you hit the level cap, you no longer get the notifications for XP worthy actions, FWIW.