So, I encountered something that I don't believe was supposed to happen and thought I'd post it here.

I was playing a 4v4 Elimination. My opponent was a Berserker and he laid down his two traps before I approached him. With the mind to set them off so that they won't be hinder me at a critical moment, I approached them and purposefully set them both off. The first one stunned and the second one was a bear trap. They were not next to each other. The traps were functioning as intended, however there was one problem.

See, he attacked me once and I instantly got Revenge. Granted, I have increase Gain by Defense and lower-than-default Gain by Injury. His hit, as well as the traps, were clean so I would say that it would have counted as Gain by Injury. But I got it the moment he hit me. Strange?

There are two things I can think of as to why this may have occurred. The first is that the traps were counted as separate entities. So, technically, I was being struck by three enemies. You know, instead of just one. This would explain why my revenge gauge shot up despite only being hit a total of three times.
The second reason why I may have gotten revenge so quickly is that it is intended that Feats give EXTRA revenge gain (I don't know, I haven't tested it) and since he hit me with two feats, it built it up. The final hit would have, therefore, had to be just enough to give me revenge. I wasn't actually looking at the meter as I hadn't expected it, so further testing is required.

If it is because both traps counted as separate entities, I would hope that this is unintended and resolved soon. It seems like a rare occurrence under specific circumstances; however, it would be nice if it were addressed.