Hey UbiSoft.

i have some request here for this difficulty mode, becours it is really over kill with the npcs in it, we don't mind me and my team that it is hard as that what we wanted to do from start and its really awesome most of the times but when NPC's do crazy stuff like.

* Npc's Smg's who see and shoot pass thru walls.
* Npc's who Have a fire rate at 1 MIllion on 2 handed SMG's,and pistols can't be sure of other weapons, but it for sure flees like get shoot by a laser beam.
* Npc's who shoot thru covers.
* Npc's who shoot thru small mountains.
* Npcs who teleport's.
* Npcs who re spawn about.1 min after it was killed in bunkers or towers can be anywhere else to..
* Npc's have a way to long view distend when patrolling might be bugged becours sometimes they see you where its not is possible.
* Npc's health and armor increases when they see you or a team mate.

* Npc's spawn can be really weird sometimes when a team mate is down by a NPC, and their after has been recovered by a team mate does npc who kill you then disappear short after and then out of know where spawns right behind you. even when the "HUNTED" Maker is gone. can't be sure about the "HUNTED" maker but it feels like it what it does.

* Rebel npcs sometimes just out of know where joins in on our stealth missions we are doing on our own or it can happen in missions from the mission list, it is a really annoying when we fight purple or red Npc's on their base area they hust pop by and ****s things up for us..

* Npc's aimbot is way over kill sometimes. even when we have skills like bullet resistance full upgraded and have the medal on also then they kill you at 3 shoots.

* Npc's spawn in missions 1-2 mins after we have scanned the area with our drones, its a rare thing but we have seeing it a few times now, and can really ruins our missions or base we are working on to take down.

* Npc's diversion from skills like the smoke flair or drone sound, wont make them walk and just stand and look stupid