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  1. #1

    I think health needs to be fixed

    For some reason the the developers have decided to decrease the effectiveness of stamina and health as a whole in patch 1.6. Since they cut the amount of health you get from stamina in half, it's no longer a stat worth specing into. I mean of course you need health so that you won't die instantly, but I miss when stamina was a good build option. It seems that no matter how much health you build for, it makes very little difference. Should'nt ALL three main stats(Firearms, Stamina, and Electronics) give you a lot of value in a balanced game? For patch 1.6 they focused too much on electronics and left the others out. If you get a whole lot of value out investing in electronics or firearms, then it should be the same for stamina. I know there way more problems with the game, but I thought I would complain about this one.
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  2. #2
    players: decrease survivability, too op. massive ok, we understand
    later,
    players: increase survivability, we die to easy. massive: ok we undertand
    later,
    players: decrease survivability, too op. massive ok, we understand
    later,
    players: increase survivability, we die to easy. massive: ok we undertand
    later,
    players: decrease survivability, too op. massive ok, we understand
    later,
    players: increase survivability, we die to easy. massive: ok we undertand
    later,
    players: decrease survivability, too op. massive ok, we understand
    later,
    players: increase survivability, we die to easy. massive: ok we undertand
    later,
    players: decrease survivability, too op. massive ok, we understand
    later,
    players: increase survivability, we die to easy. massive: ok we undertand
    later,
    players: decrease survivability, too op. massive ok, we understand
    later,
    players: increase survivability, we die to easy. massive: ok we undertand
    later,
    players: decrease survivability, too op. massive ok, we understand
    later,
    players: increase survivability, we die to easy. massive: ok we undertand
    later,
    players: decrease survivability, too op. massive ok, we understand
    later,
    players: increase survivability, we die to easy. massive: ok we undertand
    later,
    players: decrease survivability, too op. massive ok, we understand
    later,
    players: increase survivability, we die to easy. massive: ok we undertand
    later,
     2 people found this helpful
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