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  1. #1

    Final Feedback (25 hours in)

    Feedback:

    1. Harder level. 1 shot 1 kill. No fall back warning. Just death.
    2. Heli and vehicles need compass for travel without markers or mini map.
    3. Ability to turn off AI team and go solo.
    4. Vehicles are LOADS better it seems from the beta. I'd say double whatever tweak you did and they might be spot on.
    5. Keep map zoomed in where I had it. I constantly pull up map without the mini map and I always have to zoom back in.
    6. Less skill points possibly. I'm on 2nd zone and almost have all the perks I want maxed. I'd say after 4-5 zones, I won't have anything to look forward to.
    7. When team dies. Don't respawn so close to objective. I've been in immediate sight and fired at.
    8. When you become hunted, can the enemies not be batman and be able to track your exact location. Maybe have an oval or circle area that the enemy looks around in from the general direction of the shot. One sniper shot from far and they run right to my location. Pretty silly.
    9. Have AI team not spot enemies when they clearly wouldn't be able to see them. Ex: base on cliff and I'm at far bottom.
    10. Can lieutenants, plane pilots, etc... have different markers on the tacmap? Maybe black circle with red outline, red dot with and L or P in it? Something to differentiate when not using markers.
    11. Keep shoulder swap locked.
    12. Lures need to draw targets from further away. Upgrades only add more to inventory.
    13. Hold B to bleed out quicker. I get not wanting to quick spawn too fast, but sometimes you die for dumb reasons. Maybe any death not tied to gunfire could have a 20sec timer.
    14. All camos for all clothing/equipment. Can't even have a standard BDU outfit.
    15. Be able to turn on night vision/thermal while looking down weapon.
    16. I notice RB is melee when not aiming weapon. You can tap or hold and it's the same melee. I think tapping RB should melee and holding RB should swap between firing and grenade under barrel. I don't like having to look down sights to swap modes.
    17. Different color icons for mines, C4, flashbangs, etc... to help rotate through faster would be helpful.
    18. Binoculars should be stronger or upgradeable. They become useless after getting a good scope.
    19. I agree loadout swapping should be only at loadout boxes at safe houses on hardest difficulty or a simple option to turn on/off.
    20. Tripwires could be a nice addition. Not only for team, but I think enemies really need some tools to trap us with. Thermal could be used to see enemy hazards. (Mines, tripwires)
    21. When I'm gunned down, the bleed out timer begins, but I never bleed out. I can just sit there and wait. After bleedout, you should die and spectate until all clear maybe. Something needs done. Die and respawn makes all missions easy and you never need to worry.
    22. For no mini map or markers, I think having buildings numbered in the tacmap would do wonders for communication. Each small area could have buildings up to 2-10 numbered and then we could say things like "2 guys in the small shed east of building 3."
    I'm not suggesting numbering every single structure, but possibly the major ones.

    Overall, I'm enjoying the coop with friends. But it honestly feels like we're doing side missions for an entire missing epic campaign.

    It's like having gta online without the main story.
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  2. #2
    UbiPhobos's Avatar Community Manager
    Join Date
    Nov 2016
    Posts
    2,073
    Hey Eddie,

    Thanks for taking the time to pull this list together and sharing your ideas with us!
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