Firstly, online only. Terrible decision for this game. The fact of the matter is when you guys do your maintenance, or anything happens, this $60 game isn't worth a single dime. You can't train against the bots, you can't play story mode, you can't do a single thing except look at a block screen that tells you you're trying to connect.
Secondly, your UI and menuing. Every bit of it is terrible. You open the game, the entire right side is filled with distracting ads. Even Call of Duty realizes not to put all of their "buy this ****" stuff on a full half of the screen, they put it in a small box on the left side that you can easily expand. Beyond just how it looks, everything is physically jarring and clunky. You get out of a game, be it a bot match, or a live 4v4 match, the menu is slow, has a timer for literally no reason other than to make you read about all the amazing loot you got. All that 57 steel, 500 xp, and a level 1 gear for that character you're trying to grind, which is also auto selected as you get out of the game so if you press X too many times you have to go through and take it off of your character.
Thirdly, faction wars. It has no effect on my gameplay, but serves to annoyingly give me a full minute worth of a terribly vague recap of what happened in the last two minutes when the land shifts or whatever. No one that I've watched ever manually deploys their troops, I don't, no one I play against does because they leave the game immediately. It's cryptic and pointless, and serves to make menuing in your game more annoying, slow and clunky.
Furthermore, having absolutely no customization ability for the controller in application is a poor design choice.
Lastly, the end all issue with the game is it's gameplay. The in-game UI is both simplistic and non-cluttered, but also lazy and unclear. The health bar indicator is metered, but we're not told how much each bar is. Applying effects to an enemy results in a debuff indicator so small you'd have to focus on it in order to gain enough information from it, something you don't have the luxury of doing when you're in combat, which is the only time the enemy will be close enough so that their healthbar is zoomed in close enough for you to even read. Along with the attack indicators. Their flash is hardly distinguishable, and flickering, where the attack indicator literally tells me completely incorrect information, is also a problem that should've been fixed immediately because it's crucial to competitive play in this game. The camera controls itself in the game, on the console version, it's absolutely trash, buggy, and disgusting. It keeps momentum as you turn it, will glitch out with aim assist upon setting it on someone, and is too slow in general on max sensitivity for a game where you need such quick reactions. I don't expect Call of Duty levels of aim smoothing and precision, but I expect something better than attaching a camera to a stick by a rope and moving it around that way. Balance is a thing to be looked at, along with matchmaking.
All in all, I enjoyed the concept of this game and after the first hour of fangirlling, playing it became a chore. Nothing in it truly keeps my attention, the "story" in the story mode was pretty much not there. Multiplayer fights feel somewhat unrewarding, but maybe that's because there's a hidden MMR stat, so my first few days of thrusting myself into multiplayer because everything else the game had to offer, which is nothing by the way, was boring me and that crippled my ability to play consistently against able players. The combat system is, in my eyes, unique. But after the block, parry, and deflect system is gotten used to there is no depth. You can never string combos even against mediocre players, cheese tactics are so prominent that only two playstyles are even worth using, reactive and cheese.
4/10 game for me. Gameplay is a large chunk. Graphics I could care less about, but I play on a PS4 so I wasn't going to run home about that anyway, because I don't care.
Well if you spent 60$ on this game and expected a worthwhiel story campaign i have this nice piece of land to sell you on 3 mile island
Sure, the story mode is blindingly tacked on (remember when multiplayer used to be the tacked on feature nobody cared about?) but... so what? You get 5k steel and some cosmetics at the end so... eh?
The gameplay itsself i'd play for hours and hours, it definetly goes beyond the dodge / parry / block thing as you put it, it has decent depth (tho sometimes it's incosistent, i'll grant you that). And as far as chese goes , it's all beatable. PK's, Headbutt spam, Shoulder charge spam... all of it is quite counterable. Tho online games will allways have "noob tubes", for honor is no exception.
Tho the biggest problem for me are the microtransactions, the more rep you have on your account the more you NEED gear to compete. So you're stuck in the unfortunate situation of either sticking to a single char the entire time, since at rep 5 i think heroic gear drops after every match , just like white gear. Or fork over 15-30k steel per character to get it to 108 instantly upon reaching rep 3.
The characters are AWSOME to play, all of them. but gear stops you from switching between them.... FFS we have a 60$ game and to get the 3 mythic packs and 108 on all 12 characters is somewhere in the enighborhood of 200$.... plus the season pass... and the more sinister part is, if you look at 10-20$ skins in other games they FUNDAMENTALY change the model, effect, VO of a character, LoL, Overwatch...Smite especialy. Smite maybe small but it's premium skins just blow other games out of the water... In for honor tho all the premium skins realy do is add the Effects but... that's about it. Let's be honest this game isn't realy in the same neighboorhood with "historical acuracy" so.... what would be wrong with a cyberpunk PK for example...? or an odyn / thor warlord...? The heroic STAR does more for your characters apearance than the premium skins do, wich makes me wonder if somewhere in develpment they went "those skins look great... strip em down put em in boxes and add stats to them k?"
For real?!?! A reason to play single player?!?!Originally Posted by Traktorash Go to original post
Yep, and you get some nice cosmetic swag for doing on realisticOriginally Posted by xx007iam Go to original post![]()
I like these players who are like "Whatever, leave we dont care" meanwhile there are now 3000 players online on pc. It's sad to see a game like this die, cause when it works it's truly amazing. Nice graphics, cool combat system etc. A new kind of game really, but the choices they have made to not improve it and give it a horrible connection is taking it's toll on the players.
I'm sad to see so many leave, but I'm not surprised given the state of the game.
After R6: Siege they showed that they understand what it takes to make a great multiplayer. They should have a big poster in the office building with "What made R6 so popular" and then the reasons underneath. Balance, dedicated servers and constant improvement are key.
2993 more players than I'll ever need.Originally Posted by mammakamelen Go to original post
Seriously though, all games go through a period in the 3 months after launch when they lose the vast majority of their player base. Most people only play a game for a few weeks. This is normal. To suggest it's a problem, or even unusual, is nonsense.
As for connection issues, I have yet to experience anything unusual in that regard, so I strongly suspect it has a lot more to do with individual players' ISPs than it has to do with poor programming on the part of Ubisoft.
On the issue of balance, the game is only a couple of weeks old. To suggest that there are balance issues, when no one has really optimized their skills and abilities with the various heroes and armor/weapon builds, strikes me as a little premature. I just hope Ubisoft holds off for a while and really analyzes the issue before they break out the nerf guns.
Finally, when it comes to people posting simply that they've had enough and are leaving, how do you expect people to respond? It's not likely to make people say "Oh hey, you're right - something needs to be done!" That requires a reasoned argument with persuasive posts made over a number of days, weeks or even months, not the casual dismissal of the game within a single post (the sole post the OP has made on the forums). Of course people are going to respond poorly to that.
And the annoying thing is, I agree with some of the points the guy makes: the single player campaign is indeed useless, annoying and tacked-on; some of the UI is poorly implemented. But if the OP wanted to make those points - if he was serious - he could have made them before, and often, and we could have had a discussion with him about the issues. But what he did was wait and then make a single "goodbye" post before anyone even had a clue he had a beef with the game. That just looks like sour grapes to me. It looks like a guy who wanted to like the game but didn't, so he's expressing buyer's remorse after reiterating the most common criticisms of the game.
majority of my friends quit playing it due to ***** footing with revenge gear, MM balancing, and the connection issues. Ubi said the revenge gear stuff was way too powerful for their liking, but they are taking their sweet *** time fixing it.Originally Posted by Pr0metheus 1962 Go to original post
Of course they are! It's not like they can do this stuff overnight. First they have to make certain that it's an actual problem with the game, and not just something caused by some players' lack of experience with the game. And even if there's a quick answer to that, they have to figure out solutions that don't break the game in the opposite way, or in some other way. This stuff isn't easy - if it was, the game wouldn't have these problems in the first place. And even when they have it sorted out and playtested, they still have to optimize the solution for all the game systems that are being used to run it, and liaise with Sony and Microsoft to get their approval for the patch, and test for bugs on various PC systems. The idea that this happens within a couple of weeks (or even a couple of months) of the game's release is both unrealistic and unreasonable. Let's not forget that the patch they released during the first few days was not something they just created on the fly within a few days - they probably had been working on it for weeks before the game shipped.Originally Posted by Natedog858585 Go to original post
As for connection issues, again, I've seen nothing unusual while playing on the PS4. Most of my disconnects seem to come from the game's host rage quitting. I get about a 5% disconnect rate, tops. So if others are seeing more than that, I suspect it's either the non-Ubisoft PC optimization, or (if it's not limited to the PC) it's almost certainly an ISP broadband reliability issue that players need to contact their local internet service providers about.
when people have pre order the full game 1 year in advance 120$ . They are expecting a full release .We can live with some fixes here and now pc game are always like this.But it look like the people who made this game are not online multiplayer players.Did they even tought about the fact that maybe i would like to play with 7 other friends in a party to 4v4 ..seem not feasable.When people quit the game after a match if you are in a party , the group will more likely disolve everytime because the group leader is stuck on quit to world map freeze.When you are ready to reinvite back your friend to the group for some reason some will have to restart the game cause they are unable to join the same group they where 2 minute before.
Aniway what is the point of quiting the game to hit rematch at the end of every single round ??How is this became a general behavior