Originally Posted by
DutchMike64
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What you are forgetting is that the market back then was tiny compared to now, the current target audience for a game is massive. Back then it was 200.000 people on an Amiga now its hunderds of millionns on PC / XBox / Playstation. The distribution costs have gone done as well as most sales are digital now. So yes it's still 60 dollars for a game as it was 30 years back, but now the number of sales a multiple of what it was back then. Ubisoft and others make a giant truckload of money from the game sales alone, its not like they are starving if they don't include transactions.
Why defend the bad practices of the industry ? I never got that, you are a consumer you are being short changed and liking it ??
The market hasn't significantly grow in the last decade or so. It's not like it was in 1990-2000 where the market was exploding. That excuse is grasping at straws. Also the 60 dollar price hasn't been around for 30 years. In 1995 it was 49.99 and in the early 90s it was even less as back then they actually did adjust the base price to match the cost and market.
Not starving? lol Why should a business not try to turn as much of a profit on their product as they reasonable can? Do you just not understand how businesses works? In big business you are either growing or your dying. Their sole objective to make not only a profit but more of one than last year so they can expand to make even more. It's their entire purpose for existing. As far as calling it "bad practices of the industry", that is literally nothing but your opinion and one the majority doesn't agree with considering how insanely well microtransactions and DLCs sell. They wouldn't have even gotten to where they are if it wasn't for the fact consumers ate them up and made them so profitable.
You can not like them all you want. No one is gonna force you to buy them. The majority however have no problem with them and the industry has made them a standard so they aren't going anywhere.
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