yes
no
I need to hear public's opinion on this one
For me and many others, the only reason I play 1 vs 1 is to test my own skills in combat, no gear stats, no helpers, just me and the opponent, the last thing I wish to see is my heavy accidently hit some1 off the cliff when he's 10% 30% or have more HP than me, or facing a warloard and lawbriner you know you can beat, but if you were unlucky enough to some default
Some characters have x5-x6 times more throw distance and throw initiating kit without a single piece of gear, some maps are designed for those cheesy characters, forcing 1 in 3 duels is annoying enough, worse yet, many duel maps, forcing you to suffer through 2 out of 3 cliff maps.
The duel maps were designed with earth shattering stupidity, forcing the cliff pushing agenda to your throat even knowing throw distance is largely unbalanced between characters, in some map like Japanese Temple, 2 out of 3 maps are 1 shot cliff map, why are you doing this UBI? Don't you understand why 2 people choose to duel in the first place?
Being as cheesy as you want in other modes, but keep those cheap & moronic elements out of the duel.
Environmental effects are part of the game. Fighting games have ring outs and such. Some maps are designed rather poorly in duel mode with this in mind, though. One maybe two rounds on a bridge is one thing but some maps just have to have gravity no more than a foot from any point on the map (exaggeration, of course). Maybe map preference should be a thing when matchmaking? Canyon is a pretty good map for duels. It has the bridge concept but inverted, walls on all sides, so you can still use the environment but not for one shot gravity kills.
That kind of question makes no sense anyway? why would anyone enjoy being pushed off a cliff? It's like saying "I enjoy losing and never want to win ever."
People just have to realize that video games aren't supposed to be every second of fun. There's bound to be parts that people won't like. Kinda how it works.
I don't mind the environmental hazards, but a few too many 1v1 maps do seem to focus far too much on narrow arenas, with cliffs all around you.
These things do have their place in the game, but not in 1v1 I think. Those small, intense, player focused duels should make an effort to concentrate on skills, not turn it into a "who can GB first" contest.
Exactly what Absalon said.
Overall, I enjoy the cliffs and environmental hazards, but there are too many 1v1 maps that are just ridiculous with the narrow areas and ledges all over. At least, on these maps, give the fighters somewhere they can move to if both of them of want to fight away from the ledges. (I do try to do this whenever I can, and the other player usually follows me.)
Yes, EXACTLY.Originally Posted by Absalon L16 Go to original post