Dear Ubisoft,

Well I don't really want to get into the FPS issue now but I played around with a lot settings and get decent to poor Frames still. I know you guys are aware of this and I'm waiting on the fix.

Here we go lets get down to the real nut's and bolt's of this post. I three major problems with this game other than the FPS issues.

1) The Ai Detection is super crazy in this game to were you alert one Ai and all of a sudden every Ai in the base or nearby knows yours and everyone else in your squads location even if you squad mates have not been spotted, and this happens so fast there is no reaction time it is like they have some kind of ESP or Telepathy. I think something needs to implemented about this to bring back the stealth aspect of the game.

2) I have also noticed a lot of invisible barriers in this game that you cannot shoot through, but the enemy Ai can shoot through those same barriers that you cannot and inflict damage to you. I noticed this to be true with chain link fences throughout the game. I have purposely engaged the enemy on one side of a chain link fence and shot right trough the openings in the fence directly at their within3-4 meters of the enemy Ai and they take no damage, and it looks like my bullets are hitting an invisible wall in what looks to be an open space I could shoot through. At the same time the enemy Ai is shooting through the same fence that I am attempting to shoot through and I am taking damage from their bullets. Also on the "Cooking with Coca" mission I was trying to destroy all the Vats and cocaine processing equipment. An enemy Ai was on the upper level of the factory and the only barrier between us was a handrail that the Enemy Ai kept ducking behind so since it was handrail one would think the open space below the hand rail would be able to be shot through to kill the Ai, but no the open space below the hand rail acted like an invisible barrier that could not be shot through as well and the only way to kill the enemy Ai was to wait from him to stand up and shot at him when his body was exposed above the hand rail. I have been encountering this throughout the game.

3) Bullet drop should be looked into as well, the bullet drop is to extreme It's not even close to being realistic, and it would be nice to engage the enemy at farther distances.

Thanks,
Neek