Yes you are right, my 200mbps direct fibre unshared connection is at fault here. Ah and also I have completely stable 40~ms latency on all my other online games. You sir, are embodiment of ignorance.Originally Posted by kidico Go to original post
Also a bump. Can please get an answer on an ETA for fix and what to expect from that fix?
If you have a brain in your head you know damn well they cant tell you what to expect from a fix they haven't made yet.Originally Posted by Mynban Go to original post
And if they give u an ETA youll be here *****in when they miss it lol.
To get the bad news out of the way, we unfortunately do not have an ETA on a connectivity fix. We are definitely aware of the issues connectivity is presenting to players and we are working to resolve it as soon as possible. The connectivity is unfortunately not something that can be resolved in one patch. Over the course of future patches, we hope to eliminate all the issues that are negatively impacting connectivity.Originally Posted by Mynban Go to original post
We've started hosting weekly livestreams, on Tuesday at 1PM EST, where we have been bringing on the developers to talk about important issues, such as connectivity. On the most recent stream, which you can see here, we brought on For Honor's Online Game Director who talked specifically about connectivity. Other than the community team here on the forums, this stream is one of the best ways to hear about future fixes straight from the developers.
If the patches are anything like your last 2 on PC, I'll just uninstall now.Originally Posted by UbiJurassic Go to original post
Thanks anyway.
Thank you for taking the time to reply, but I am certain you are aware both your response and the Warrior's Den commentary are using a lot of words to say very little.Originally Posted by UbiJurassic Go to original post
I just watched it again, and here is the summary;
- Matchmaking: They resorted lists of regions people can / can't play with
- Session Stability and Connection: They separated Skirmish/Elimination and removed "Win xxx" orders
- Removed Maps with most synch issues
- Limited one Red Nat player allowance per session
The thing is none of those things are technical fixes. The problems we have in For Honor, the kind of problems that have been absent in online gaming in last 10+ years, are a result of technical network architecture game has. Yet it seems there are not even any attempts at fixing technical side, but instead just chopping bits and pieces of the game that has the most issues, instead of attempting to fix the reason behind issues.
Really disappointed, because combination of your reply and that commentary you linked simply tells "We are not attempting to fix the things that cause the issues, just disabling the parts with most issues".
I am not even asking for dedicated servers, I would be %100 happy with a working P2P system, but it feels like you even abandoned attempts at making it work on a technical level.
As previously stated, connectivity is something we are aiming to resolve through our future updates. It's unfortunately not something that can be resolved in one patch and will take time before it can be fully resolved.Originally Posted by Mynban Go to original post