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  1. #11
    Originally Posted by Alfeis Go to original post
    exhausted assasins shouldnt be able to counterbreak GB.. that's would be my idea, or at least, or dash distance should be halved, or dash cd should be doubled, that would force them at least to take care about stamina.
    Dash distance/speed I can get behind. Disallowing CGB is like saying anyone who gets gassed should just be insta killed. Dodge results in guaranteed GB, and since you can't CGB....yeah, that's a hard no-go on that idea.
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  2. #12
    Originally Posted by Alfeis Go to original post
    exhausted assasins shouldnt be able to counterbreak GB.. that's would be my idea, or at least, or dash distance should be halved, or dash cd should be doubled, that would force them at least to take care about stamina.
    The thing is, this is how assassins are supposed to be played, once you go off, you deplete your entire stamina (especially the PK and the Berserker).
    The draw back is their nearly inexistant HP bar and unstable block ability.
    The reason why assassins can get out of the way faster than everyone else when they run out of stamina is because otherwise they're dead as soon as it happens.

    For honor is different than Nioh or DkS on that way, stamina is a resource and kind of a boundary to infinite combo/vortex/pressure (as opposed to the 2 previous games I mentioned where being out of stamina is just something that shouldn't happen if you play well, running out of stamina in FH doesn't mean you played badly or made a mistake).
    In fact this is part of the game (some characters even attack your stamina pool, imagine a PK who can't dash when she's exhausted vs a Warlord or a Conqueror. You take one vortex, one parry, you're dead...).
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  3. #13
    I agree that there should be more penalties on exhaustion. But it could open up a lot of more issues. Specially since it would increase the turtle/defensive meta.

    Before this could even begin. Something would have to be done on the defensive meta game. and based on those results only then could some extra penalties apply.
    I would give decreased movement speed and dash distance, can't GB but can CGB. Parry doesn't drain opponent stamina.

    With that said. Even with the current defensive meta. Losing stamina is mostly on yourself rather than your opponent. The only few exceptions could be the heroes whose move set do drain a lot of stamina but outside of that proper stamina management is part of the basics of the game. If you fail at that, it doesn't what the meta is, it's still your fault.
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