Title, it needs to be more punishable. Especially towards PKs/Orochis that can double backdash and play it out (orochi not as good as PK dodge but still very noticable)
You should not be able to use ANY dodge move, PERIOD. After exhaustion. You can parry, but it shouldn't inflict stamina damage. You can block, but you should take extra damage for blocking. You can CGB but you cannot GB.
Match after match, I see pks who spam, then double dodge out reset and its pretty impossible to catch them because of speed of the dodge, and distance it gives, you can't even catch them if you unlock and try to run up and GB most of time because of how much speed/distance it gives. Especially on slower character like kensai.
Some might disagree with it so they can keep up bs tactics like this but I firmly believe DODGING needs a stamina cost, blocking needs one (only for blocking heavies, otherwise making it cost stamina to block lights would indirectly buff PKs who force everyone defense). And crippling exhaustion penalties.
While were at it, buff block damage lol, I have it maxed on my kensai and when people choose to block over parry (rare but it happens) man it really does nothing, even from a heavy.
I disagree since it would make defensive game even stronger.
Playing offensive requires to use stamina, turteling does not. Besides, the way the game works right now makes it even worse because attacking in a shield actually drains stamina, which mean you can get out of stamina in a pinch just because you tried to open your opponent';s guard.
If you prevent peoples out of stamina to dodge, players will not even take the risk to parry, they will wait for you to attack, depletes your stamina and when you're out (keep in mind, Warlord, Valkyrie, Conqueror...they have moves that drains stamina) they just have to pick you up and kill you.
Not to mention the Shugoki and Lawbringer who will fall to oblivion...
Make dodging and blocking require stamina when not exhausted.
This will help destroy the defense meta.
This will help exhaustion be more prevalent. If an assassin is exhausted you need to sprint at them and attack if you can't move fast enough. PK can't double back when exhausted, she has to do them one at a time. You can run faster, but if you're a Warden or another slow dodger you need to unlock.
Dodging/blocking should not cost stamina, especially when exhausted; that would cause an unsurvivable snowball effect. My best idea is for dodging speed/distance to be reduced, and *maybe* disable rolling. The entire reason why assassins are nigh impossible to catch if they are played well is because exhaustion does nothing to impact their evasiveness. That, has to change.
I like the way he thinks. Please, make it happen. I want to be a master pancake flipper.Originally Posted by Stop_Poking_Me Go to original post
Why aren't you in the gaming business with these ideas? Seriously, you'd make a killing off it.
I see the various points here, but it wouldn't be hard to reduce stamina punishing abilities across board, and have exhaustion mechanic end automatically after incurring X amount of damage. It already doesn't last long. Heros shouldn't be able to easily punish you there with parries ontop of the parry punishment gb + dmg you took, and combine that with stamina sapping abilities. I think a few in the game exist around now that are completly excessive. Shugo headbutt and valk one for sure. Exhaustion is only a long forever window when you run max revenge duration + debuff ressist and have zero exhaustion recovery.
Either way there needs to be some incentive to capitalize on someone exhausted. Not that they continue to turtle and counter GB and dodge while picking their noses,the green bar and exhaustion bar might as well not exist.
I think there is other way to nerf defensive game without affecting offensive one.Originally Posted by Kharneth88 Go to original post