Originally Posted by
ZoB.Raymond
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"Improved afk detection" Like, what did you do ?
I was thinking of a position tracker that would kick people not moving more than 15m from a point the game would pinipoint every 10 sec or so. So if you run in circles, you would still get kicked since you are runing around or close to that point.
Or just a points tracker. If you still have a 0 score after 30 sec - 1 min after match start then bam, kicked because that clearly means you're afk chaining matches automaticly.
And this kind of solution are easily implemented and cost nothing in term of performance or memory.