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  1. #91
    Originally Posted by SpaceElephant Go to original post
    [*] Conqueror: To fix some replication bugs, the Heavy Attack Interrupt Block animation has been delayed from immediate to a 100ms delay after the input.
    Does this mean conquer will no longer be able to punish predictable plays by assassins and Kensei's dodge attacks after shield bash following a sidestep or heavy attack? If so you've probably destroyed a lot of potential this character had considering without a wall bang or guard break he has no reliable heavy and on top of that he has the weakest heavies in the game. In addition why is there no increase in speed to the raiders side heavies so that they can get guarnteed heavies off parries/guard breaks/wallbangs? I've seen a few good raiders but nearly all of them have to rely on juking into the dodge attack stun to get either a free guardbreak or light off and even then it can still be blocked thanks to the animations being a bit predictable. Going back to the conq changes you say to fix some replication bugs but I don't understand where this came into to play nor did I see anything like that. So to prevent bugs that haven't really been seen, or talked about in the forums that I've seen, your punishing one of the conquer's only tools to deal with most cut and paper assassins. If these bugs are bad could at least kindly explain what this bug did so its a bit more understandable...also it would be nice to make it so you can't enter charged heavy during guard break animation because that has messed up a good quarter of my guard breaks. Might be my controller but it feels that it happens a bit too much.

    Otherwise the changes make sense especially the Shugoki and warlord one.
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  2. #92
    warden and warlord by far the strongest characters in the game, with the new buff maybe peacekeeper too.
    this is why you only see warden and warlords in tournaments, your chances to win a tournament are near 0 without these characters.

    you should also change the block stance change speed for nobushi, shugoki, raider, lawbringer to make them vailable.
    there should be no difference between all classes in terms of block speed.
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  3. #93
    awesome, u spend time and resources for adding a "wind effects" but u cant's still fix a siple bug with "0 reputation color lock"... good job.. i'm very optimistic about the future...
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  4. #94
    Sounds like they addressed 0 of the connection issues that are happening. Would be nice to actually finish a game without it dropping.
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  5. #95
    Originally Posted by FREEDOM from Go to original post
    Sounds like they addressed 0 of the connection issues that are happening. Would be nice to actually finish a game without it dropping.
    I just spent an HOUR trying to join and finish a match. An HOUR. Its been bad but never this bad.
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  6. #96

    Bugs and issues

    A few things that I've noticed playing the game for a long time that should be taken into consideration;

    - Conqueror - Needs a buff or something. This class is way too weak to fight against most other heroes, it says heavy hitter yet his heavies don't do nearly enough damage
    - Warlord - The constant headbutt + light really needs to be addressed as it's too unfair trying to fight back
    - Assassin - Needs a nerf as she is doing way too much damage, the constant side dash + light attack is too unpredictable and cannot be easily countered by most classes. Not to mention the fact that she barely loses any stamina for constantly throwing attacks your way
    - Valkyrie - Knockdown spam needs to be addressed as it cannot be countered or avoided with minimal stamina loss
    - Lawbringer - Flip spam needs to be addressed as it is impossible to get out of once it starts the loop. This eliminates the purpose of trying to fight back once it begins.
    - Shugoki - The back-breaker leaves the opponent completely helpless and other players can just kill the person while in mid air. This is a very bad mechanic as it does not allow fair game play. There needs to be some type of immunity while the person who is being lifted so he/she does not just die from others smashing them while in mid-air.

    Matchmaking;

    - There needs to be a better system in place so the game matches people in the same reputation together. Whether you're close to by 1 or 2 reputations or however the system can be adjusted so people in the same skill rating can play together. For example there should never be Rep 6, 7, 8, etc. against Rep 0, 1, 2, etc. This is unbalanced and an unfair advantage that is becoming a burden to most players, especially those who are starting out.

    Just some suggestions that I think will improve the game and attract more players. I am sure there are many more things that can be changed, fixed or adjusted but we will know with time.

    Cheers!
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  7. #97
    Ooohhh....this explains the GB clashing not behaving differently. That fix was apparently not a part of the patch 1.3 download.
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  8. #98
    After update i dont start this game, write me error 1450, it write me in Ghost recon wildlands too, same error, yesterday i play this both games ok and today dont start. Maybe anticheat and update have colision and problem is in world. Have you too problem start game???
    I vertification game - ok, uninstal and install anticheat - ok, off firewall and antivirus -ok. And these 2 games no run. I hope fix it.
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  9. #99
    Thanks for the update Ubisoft! I know you always take your time and there is some delay between the community voicing their concerns and you realizing them but in the end it all seems to work out. Just do us the favour now and keep working on the game as in fixing the rest of the stuff and showing us some new content!
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  10. #100
    Simply do a double back dodge (roll back) it will cancel the combo... that simple... some heroes dont have 1 billion combo tricks, you gotta do what you gotta do man, its one of the best, simple dodge it and you fine,dont go near wall and you are even better of not being stun
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