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  1. #11
    Aarpian's Avatar Senior Member
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    Originally Posted by JibletHunter Go to original post
    Guaranteed 33 damage on (succesful) GB. The highest guaranteed damage without walls that works on every character (except if they take bleed resist perk).
    Just wanted to correct this. It's 42 damage off a successful guard break, 66 with a successful wall-splat combo and even more if they're out of stamina (77 or something).
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  2. #12
    Her lights are beyond broken. Fastest in the game and when spammed with changing guardstance, its almost imposible to defend against.

    You have to be some sort of super professional player just to fight a peacekeeper.
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  3. #13
    As a lawbringer main it's actually impossible to defend against lights from PK or Valk because they attack faster than your guard changes.
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  4. #14
    Originally Posted by XenoWraith Go to original post
    First off running out of stamina is the players fault not the game.

    Also, if you're decent and practiced enough vs a character, you might realize she has one main and extreme boring weakness and currently no one is even utilizing it to their advantage. Yes I have met people capable of actually winning against a Pk player.
    What is this weakness of which you speak?
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  5. #15
    Originally Posted by A-A_Ron Go to original post
    As a lawbringer main it's actually impossible to defend against lights from PK or Valk because they attack faster than your guard changes.
    Thats because you done messed up A-A Ron. Better talk to O shack hennesey. He can teach you. :P


    In all seriousness, most classes can't keep up with the Peacekeeper. Not to mention their lights are fast as ****.
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  6. #16
    Btw, you can't punish a PK when they are out of stamina. They are very fast with their dash and can avoid being punished.
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  7. #17
    Originally Posted by XenoWraith Go to original post
    I'm talking outta my mouth on that one until I do get guard broken and thrown to the ground. At which point I know I'm being punished quite harshly. It happens when I go over aggressive and my opponent has the stamina for it. Pk can be punished though. Just watch the dash. Instant guard break is the norm and when I do get hit (which happens) its usually because I missed the deflect, dash forward for some reason, or I'm being way too aggressive to the point of predictability.

    Or it's a warlord ready to send my *** off a cliff, shugoki and that friggin hyper armor that just prepped a bear hug for me mid swing, or Kensei doing her dash attacks which throws me off when I'm being aggressive for no reason whatsoever (or I missed the dodge/deflect).

    Yes I play to her kit and it's not powerful
    You say shes not powerful at all... yet... WHy is she complained about the most?


    Let me explain to you why she is the most powerful. Shes the fastest. Warden has a top light speed that is equal to her, but She has that speed with EVERY light attack. Her heavy attack feints RIGHT into a light attack making it even better. The nyou have her bleeds. Her kit is amazing... for one reason. Speed.

    Why do I say speed is the amazing factor? Well its because of what Genre this game falls into.

    This game is the same as Mortal KOmbat, Injustice, Soul Caliber, Street Fighter... Uh... Marvel vs Capcom..

    The sole factor that each of these games have is this. Speed is the best stat you can ever hope to have. Why? Well, thats because speed gives you a number of attributes.

    Speed is= How fast your attacks are. Movement speed. The ability to react better.

    There is also what it does to your opponent. It makes it exponentially harder to react to speed attacks because it comes way too quickly for a parry or block.

    So let me give you an example of how speed changed things... I'm going to use Mortal Kombat as an example because I played Mortal Kombat and its a very popular fighting game.

    Mk9 to Mk10. The game changed and evolved in many forms.

    In mk9, Johnny Cage was amazing. His speed was great and with his moveset, he was able to be top tier.

    Mk10 changed Johnny Cage to a much slower character with a very lacking moveset. Johnny cage dropped tiers. Why was that? Because Speed. Yes kits matter, but if you have speed a lacking kit means nothing when your attacks go through without any sort of punishment play.


    Another example was Sub Zero. Sub Zero changed on multiple levels from Mk9-Mk10. For one, his attacks rae faster now than he was in Mk10, though his ball of ice that freezes people got nerfed. The attack comes out much slower in Mk10 than 9, so his ball of ice is kind of garbo. While in Mk9, his ball of ice was much better but since he was slower than mk10, he wasn't very highly ranked.


    Speed is always a major factor when it comes to a fighting game. Range also plays a major part, but its second to Speed.
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  8. #18
    Originally Posted by XenoWraith Go to original post
    Sue me I never played mortal Kombat.

    True speed plays a big factor in this kind of game, playing with your head always wins over anything else. You just can't walk in and expect to use the same thing over and over. Someone will eventually counter you and if that was your only card you lose.
    oh absolutely, but there is only so much that a brain can do. I mean, you can't expect a lawbringer to really win against a peacekeeper. Not going to happen.

    Plus its why Peacekeeper is probably the most played((Maybe. Idk.))

    They are braindead easy to play in comparison to playing against.
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  9. #19
    Originally Posted by XenoWraith Go to original post
    They're not that brain dead to play. Right now too many people consider this to be a hack and slash game which it isn't and that's the core issue. Until people stop thinking this is a hack and slash game and start playing methodically, posts like these will keep coming up and people will never learn.

    Also, the really bad Pk users will simply stop playing Pk. They'll claim it's too boring.
    Unforuntely, the PK is hack and slash and its doing very well. PK's are being complained about for one reason. her lights are really really strong... way too strong.
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  10. #20
    Aarpian's Avatar Senior Member
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    Originally Posted by General.Esdeath Go to original post
    Unforuntely, the PK is hack and slash and its doing very well. PK's are being complained about for one reason. her lights are really really strong... way too strong.
    Actually they're mainly being complained about because of zone attack combined with the indicator glitch, combined with her incredibly safe dodges which have minuscule recovery frames and gigantic range, which is enough to make them untrackable for a whole host of offensive options which usually counter dodges (guard break, opposite side attacks, feints into punish). The light attack spam and damage is gravy on the ******** pie.
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