Yes, the sunken cruise liner looking ship?Originally Posted by IKILLAUNOW03 Go to original post
The one you can see right out at the end of the Hudson camp pier?
There's another ship opposite the merry go round/carousel thing with the horses, which looks more like an old WW2 cruiser or something.
Imagine some amphibious assaults from attack boats?
Even, going a little silly, some diving a la Splinter Cell.
Maybe some important documents relating to the outbreak are stuck deep in the ship and you have to go down, coming up in little poctets of air as you descend deeper into the ship.
Perhaps a faction has set up base, like a waterworld type scenario of people who fled the city in the outbreak and feel the water is a barrier like a moat, from which they can keep the contamination at bay.
I think the river is a wasted opportunity they could have explored more in the game...like a lot or stuff.
Unfortunately I feel that game design, while having a lot of creative people, can sometimes play it safe, stay formulaic, not wanting to introduce radical ideas in case it alienates players.
For every one person who thinks "diving missions, great" there will be two who say "this isn't Splinter cell, stop".
I guess we'll know soon enough as I can't see any sequel being revealed after the summer game shows and industry conferences.
That's what got us to this point. This listened to the vocal whiney bunch and this pile of crap tasting that is 1.6 is what we got.Originally Posted by Butcher_ss Go to original post
They cried for a pvp game mode they got last stand.
They cried because alphabridge was op, it was nerfed along with everything else.
Ok I'll prove it. Look at patch notes and dates these patches came out. Now look at any forum post before that date. 80%of the changes with each patch were changes that people wanted (not specifically what was done just that something be done to fix issue x)
Massive listened to the community, but let's face it most of the community couldn't make a balanced game to save their life.
What should have been done is seperate stats. One pvp one pve. Nerf change modify the pvp side all you want. Nerf yourself into oblivion. Stop dragging the pve side of a game down with your never ending moaning about balance, this is unfair, that's op, this is weak and it's my favorite.
Listen rarely will you see cries for nerfs or changes on the pve side of a game. If it is done it usually is based of something being over or under tuned in the sense of how a instances/raid/mission works.
Now look at all the posts asking for nerfs. Most of them are pvp based "this kills me to much nerf it" "This is hard to beat nerf it" "This weapon hits to hard nerf it."
The vocal pvp crowd has ruined this game. Massive tried to make them happy and look at what we are stuck with. Shotgun shock turret you can't move meta.....oh so much fun. Top that with a broken matchmaking and bug/mechanic abuse that causes one side to be spawn camped for an entire game.
The game was fun in 1.4 and 1.5 but 1.6 while it has brought some good things a place for pvpers to go to kill each other till they get bored with the side step shotgun shock turret shuffle.
Now we are going to be left with a skeleton crew as a live team to bring us updates such as run the same boring as content yoy have 50milion times already.... but hey now there are modifiers. Ooooo oo sign me up for that. Or seasons..... with different rewards.... you mean a different color puff ball be any this time with a easter theme. Next with a summer theme then wait for it...... different colored snowflakes like the xmas bs.....
Don't worry folks from the people who brought you Just Dance, The Division .... now bring you the game everyone might of bought a few years ago AVATAR you to can explore a weird planet as a 8 foot tall space smurf.
I heard that and I was at a loss Avatar.....really......Avatar.
The award for the biggest WTF of the year. The executives at Massive.
I don't think it is unreasonable for the community to feel like the developers don't care anymore.Originally Posted by ichidakiller187 Go to original post
I mean, to effectively tell us that the content that we have seen this past 6 months, meaning re-running main missions on harder difficultly levels or playing the so called PvP in the DZ, or the DLC for those that bought it, is all there is for the next 6 months and probably the 6 months after that, and that you should somehow be satisfied with that, really does seem like an admission by the developers that they are done.
I can't tell you how perplexed their decision has left me.
Many games have nowhere near this level of developer/player interaction, nor the amount of patches, nerfs, glitches etc...that The Division has had, and this has meant almost continual communication between the two groups.
So they know we have been asking for story missions for months and months, they know people are fed up grinding to get good gear only to see it made obselete by yet another nerf, and they knew full well that, as a community, many are close to quitting, and that other players have been leaving in droves, and so it was with a full appreciation of the outcry that they decided to give us nothing.
Now, I believe that Massive, regardless of their suggested incompetence, care about this game and poured their heart into it.
The sheer complexity and detail could only have been a labour of love for many.
So I don't necessarily think it was their decision.
It is Ubisoft, like all faceless multinational corporations, that make decisions with clinical detachment and they have no time for sentiment or passion.
It's about the bottom line.
Yet The Division has been acknowledged as very profitable, which is the real reason why things are how they are.
In my opinion they took a look and thought "how do we continue making money off The Division year 2 and beyond?
Unlike CoD it, until recently, had no supply drops or vanity items and as such, aside from DLC, the revenue stream coming from the game was limited.
They realised that going forward there was very little profitable business to be had supporting the game.
It would just be resources spent with little return.
Much better to use those resources and talent to pumping out a sequel asap.
A sequel that can be there next big thing, that can break records like The Division did first time around.
They can charge full AAA retail price, plus the season pass, they can also then start releasing the individual DLC relatively quickly and have more money coming in.
So instead of The Division bringing very little money in, come late 2017/early 2018, they can have a nice fat cash cow ready to milked and the shareholders are happy.
That's why I think the sequel is inevitable...because it makes financial sense.
If it didn't, or doesn't, then no matter the critical acclaim, how the beloved game may be, there would be no sequel.
I think we all know, whether instinctively or by trusted sources, that it's about money and greed.
That is why they have offered such a pitiful, embarrassing contribution towards the next 9 months...they had no choice.
The publisher, Ubisoft, has given them nothing towards the upkeep and expansion of the current game, as far as resources, and so what else could they do?
Watching them try to sell that lame duck on the last SOTG was cringe worthy.
You could almost see them squirming as they knew their spiel would be rejected for the piecemeal trash it was.
Why they couldn't act like men, like adults, and treat us accordingly, and say something to the effect of "our hands are tied" I don't know?
I think many would have respected that and been a little kinder.
Come out and say;
"Guys, we aren't able to provide the content you and the game deserve this next year, and we are sorry. We know the stuff we've offered isn't sufficient and we can only say it is not our decision".
Ubisoft would no doubt have put it on them to lie and take the blame and backlash, rather than freeing them to communicate like human beings instead of corporate automatons.
I'm not naive, business is like that.
But goodwill in the consumer world is something money can't buy, just like loyalty.
Originally Posted by RhinoCharging Go to original post
Yes those two ! , I often stared at their outlines and forms and my imagination ran wild. I never played Splinter cell before but you have my curitosity piqued. I would love to have a diving option and mission. The only one Ive played in a video game was GTA 5 heists of all things, lol, It had a long dive and miltary style raid
Theres nothing stopping Division 2 from being all things to everyone, They already made a unique game thats done things few other developers have done before and the Division 2 can continue on that same path of unqueness and tradition and copying ideas from other games as well, Just like the domination raid of Last Stand , I welcome what works to whatever will help out the success of the game
Again, great ideas, it has me droolling = )
The Splinter Cell games are some of the best third person stealth games ever.Originally Posted by IKILLAUNOW03 Go to original post
I'm glad you feel like me, that there is so many ways they could go with the game.
I'm like you, I look at the big cruise ship, capsized and with a burnt out hole, just laying there stricken in the icy waters, and I feel there are some great stories they could tell involving it.
Have you seen Waterworld with Kevin Costner?
Imagine a new faction that fled to the water as protection from the outbreak?
You called call their home base on the ship "The Moat", like a castle has, and it thr water could be mined, so you have to shoot them as you approach to blow them up, and then scale the sides like a Somali pirate and battle your way to the last boss across the deck, while it is leaned over at that odd angle, and down to his hide out deep in the bowels of the ship.
So I've been playing GR: Wildlands. It's pretty fun. It's really satisfying to be able to hit and kill a target from over 600 meters away. But after I finish this game and its DLCs, I don't think it will have as much replayability as The Division. A big reason I keep playing the Division for more than a year now, is coming up with different builds and optimizing the build to my liking. It's like Gran Turismo with guns instead of cars. LOL But one of the big things I really don't like about the game is one of the core parts. I really don't like how you need to empty whole magazine into someone's head to kill them. In Destiny, you have to hit them multiple times like in the Division, but if you hit them on the head it's almost instant.