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  1. #21
    If (and that's a big *IF*) there was a sequel in the works, what I want is short and simple: zero involvement from both Massive and Red Storm regarding game development and post-release support. Hand everything off to a different studio(s). Moving forward, I am firmly committed to never purchasing anything from either Massive or Red Storm.
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  2. #22
    if theres a Division 2 i wont buy it if i see a Massive or Redstorm logo. id prefer not to see a ubi logo either but i dont think thats an option.
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  3. #23
    Swfc4eva1's Avatar Banned
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    Originally Posted by JpeBrZ Go to original post
    If removed watch dogs got a sequel, TD will get one too
    My thoughts exactly.
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  4. #24
    What would I like to see? Well I'd like to see a lot.

    Double down on the RPG elements and revamp every system.

    Id like all core value enhancements removed from gear (no firearms, stamina, or electronics rolls).

    Then I'd like to see all talents removed from weapons and turned into "Character Talents".

    Then I would like to see the system changed to one where you set your 3 core values at creation, and it is very difficult or costly to increase them further.

    I'd like a system added where you add points into proficiencies every level (such as assault rifle, smg, explosives, medical, recon, etc) and select a character talent every 3 levels. I would like to see skills changed to have skill trees instead of mods.

    You'd have skill points and you would need to invest in a skill before you could unlock and use a unique version of it as well as have the proper core stat and skill point distribution to access it.

    I'd like the movement to continue to feel weighty, made to be more fluid like the Tomb Raider reboot.

    I'd like much more weapon and gear set variety.

    I'd like their to be more interaction between the Player and the world.
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  5. #25
    All I want in Div 2 is...

    no nerfs, only buffs

    and

    PVP only and PVE only servers.

    Take my money if those can happen please
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  6. #26
    Division 2 needs this for all citizen NPCs...

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  7. #27
    teado25's Avatar Senior Member
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    What would I like to see? Other people have already said it, Massive and the DZ ******s Redstorm to be no where near it. Even 1 year on they have no idea how to balance this game, they refuse to admit they got the cheating/hacking wrong, sold us 3 game modes which feel as though they should be included as DLC, for every bug they fix they introduce 3 more.

    As Skill Up said, it's a flawed masterpiece, we've all played way more hours than it deserves, we've all had our rage quit moments and we still keep going back. The whole development feels lazy, and i don't know if thats the industry or Massive. Take survival, could have been awesome but in the end became about route learning and speed as the lazy route was chosen and item drops weren't randomised.
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  8. #28
    Sircowdog1's Avatar Senior Member
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    Originally Posted by RhinoCharging Go to original post
    So by now it seems fairly obvious that a sequel is in the works.

    Massive are reportedly looking for extra staff, and though the new Avatar game will be resource heavy it is generally acknowledged that they are now in the early stages of planning a Division sequel.

    Assuming this is the case, what do we want?

    What do we definitely NOT want?

    I feel the embarrassing lack of innovation and story progression this past year, despite almost non stop asking, then pleading, then demanding from the community, is obviously because they intended to continue the story into the sequel and therefore their hands were tied.

    So first off, location.

    I think New York still has a lot to offer, many areas to explore, such as the 5 boroughs, the verticality of the skyscrapers, Central Park, even the Hudson river, and as such I feel it's the best place to continue the story...plus it is the "spiritual home" of the game, with the factions like Rikers inextricably linked to N.Y.C

    What about the DZ?

    Well, it is often a bone of contention between differing players as to the merits of the rogue system etc...which I personally feel is a good system that can add real tension and atmosphere, but it must be recognised it isn't perfect.

    A distinct and seperate, more conventional, type or multiplayer should be available, in my opinion, that is no more linked to the main game than the multiplayer of CoD is to the single player campaign.

    Pre-set classes and a level playing field need to be prioritised...so that means no talents, heals, mods etc...that can remain in the DZ.

    The farcical client side rigmarole that has seen the p.c playerbase left with a shambolic mess must be addressed and not allowed to happen again.

    I'm on ps4, yet I feel they must be made a priority in that sense, as hacking is thankfully rare on console.

    So what do you want to see?

    My quick rundown is as follows;
    Keep it in New York, add interesting locations, fighting up to high floors and roofs of skyscrapers, maybe on the river, or Brooklyn bridge, perhaps some climbing mechanics, more puzzle elements that require some strategy to overcome, not brute force or sniping from cover every time. Bring back crafting so it feels like the world is filled with scavenging by neccisity, which it should in a post apocalyptic scenario. Perhaps a rudimentary trading system between players, the way you see in other RPG/MMO type games. Less cheap NPCs that overwhelm, instead have them be more intelligent, flanking and trying to gain the high ground, as more enemies that rush you doesn't make it more challenging...just more frustrating. Sort the RNG that we all know isn't random at all. Maybe some melee weapons, like bats, clubs, axes, that actually do a small amount of damage up close and can be used as a finisher. And finally some random events that aren't planned or marked on the map, but they are triggered occasionally and maybe involve civilians asking for help or protection...just something that isn't so predictable and predetermined.

    I'm sure there's more, and I hope you guys have some stuff to add.

    After all, putting stuff out there might even get the devs notice and if enough of us ask for similar stuff, and a consensus emerges, it may just influence them...even just a little...maybe.
    The ENTIRE open world area of TD2 needs to be like the dark zone in terms of PVE exploring, danger, and rewards. PVP in the division should be relegated to maps like Last Stand, where players choose to PVP. If you want to gank people, go play Rust, or DayZ or some other open world survival game where the ENTIRE game is centered around that. It has no place in The Division and is clearly a failure(as evidenced by the rampant hacking and camping of spawn points).

    Populate the open world areas with more dangerous, smarter NPCs that patrol. Fill it with hunters that attack extractions.

    Make character progression take longer, and work off something besides ONLY gear. I want to see something like Path of Exile's passive skill tree, or at the very least Diablo 3's paragon levels.

    Give us more weapon types, and make them behave in a more realistic manner(weapon caliber, handling, recoil, etc). Different ammunition types performing in different ways.

    And for god's sake, whatever you do UBI/Massive, do NOT bring in a stealth class, or stealth abilities that turn players invisible. That garbage is the worst thing to exist in any game that has PVP.
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  9. #29
    Im surprised that no one mentioned character creation
    I hope we dont have another attack of the clones in TD 2
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  10. #30
    I want what we saw in the Division's E3 trailer\teaser.
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