Originally Posted by
Jaime_Ward
Go to original post
Well:
If they did do a sequel, which I definitly would not buy on start, first see how it works out:
More research on other games
This game is nothing special in types of what it does, it is a loot shooter/rpg. There are so many things out there that do things better.
What they could use:
Meaningful gearset bonuses
Less clunky controls (been doing the nimble holster and jeez how often I end up not being/doing what I want due to just 3 buttons to control it all...)
Proper Chat windows with dmg messages, you know things where you can see what hit you how hard, who did it and such, to be able to tell what you can do to improve, what works, and to report the hackers more easily (to not have to clunk around to get their names).
Encounters that are more random, be it enemy numbers, types and spawnpoints, so we dont feel bored after playing a mission 4 times.
Proper balanced guns, not having the best dps weapons being nearly best controllable at a time.
A team that knows how to calculate a proper DPS value, because if you do have this, we might get better balance, too. No idea on DPS = no balance.
Less useless things. Be it exotic / named weapons with no real use, talents/skills no one uses and so on. I want to think about hard what I use in a certain situation, and maybe even get mad I dont have the one more slot. Being forced to make choices.
Having a wider view on changes affecting other things. I.e. making First Aid far worse and suddenly realizing they might need to change Health on Kill, too. Or nerfing tacticians set in 3 aspects in one go, while maybe even one would have done it.
Faster reaction on exploits. I mean, if they just deactivate a thing after some of the serious exploits were found, maybe we would not end up with so many imbalances between exploiters and normal people.
Different rogue mechanics. Seriously the DZ was THE ONLY THING why I got this game, because everything else was boring normal. Was fun for some time, but not having any way to properly defend your extraction from teams running up without going rogue yourself is plain bad design.
And this is maybe just the tip of the iceberg. One thing. Keep survival, just with random landmarks and boxlocations. That was really good.