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  1. #11
    Originally Posted by LtGeneralAndrew Go to original post
    Ive had the same issue after fast traveling into a new area or after moving very far from my original location very quickly.
    Seconded on this problem, also happens after fast traveling.
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  2. #12
    Oh my god, yes. All the time, hence why I never use C4 or grenades anymore.
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  3. #13
    Originally Posted by LtCommander417 Go to original post
    Oh my god, yes. All the time, hence why I never use C4 or grenades anymore.
    I cant do that. Its a game breaking bug for me right now. I'll also get stuck in a grenade throwing animation. Its ridiculous. This game was running great for days and all of a sudden I hit this wall.
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  4. #14
    Also having the same problem. Unlike the video example posted in the first page of this thread, my GL's projectiles are going out, but will just ping off whatever i shoot it at, and some random amount of time later (between 5-30 seconds) all explosives used will detonate simultaneously, not necessarily limited to the GL. C4, grenades, and other explosives used will also detonate at the same time. After that, explosives will all work correctly for a time. It seems to happen after traveling various distances, like it's trying to load in the ability for explosives to explode.

    I run a replay buffer with OBS so I even got an action shot of not only the bug happening, but of how it screws me over when it happens.
    https://www.youtube.com/watch?v=S-2dBcDNMt8
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  5. #15
    Originally Posted by Ubi-Talos Go to original post
    Hello,

    Would it be possible to provide video footage showing this happening to you? In the meantime, I would advise running the Verify Files option. If you have the Steam version of the game try these steps.
    I've provided proof of that bug and other bugs existence in the following video several times.
    Please take your time and go through this video ubisoft.
    I made it specifically so you guys could fix the damn game.
    Not so you guys could ignore it.
    And no, it's NOT the game files that are broken.
    It's fps related the grenade issue, proof is in the video.
    You guys locked the physics to frame rate count and when it's not in balance it breaks.
    That's what's happening.
    Hell I'm not even educated to use C++ and I understand this, should be damn obvious this would happen doing it the way you guys did it.
    Again, please WATCH the video.
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  6. #16
    Originally Posted by Revixy Go to original post
    You guys locked the physics to frame rate count and when it's not in balance it breaks.
    Reading through the thread I had the suspicion that the issue was similar if not exactly the same as the fallout/elderscrolls issue with physics being tied to the framerate and anything over a set limit breaks things

    Sure enough it seems more and more likely to be the case, an is a massive oversight if it is, and should have been avoided considering we had larger titles make this error to learn from. I guess that's what happens when you dont consider anything other than locked framerates outside of console development
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  7. #17
    Originally Posted by TeaVice Go to original post
    Reading through the thread I had the suspicion that the issue was similar if not exactly the same as the fallout/elderscrolls issue with physics being tied to the framerate and anything over a set limit breaks things

    Sure enough it seems more and more likely to be the case, an is a massive oversight if it is, and should have been avoided considering we had larger titles make this error to learn from. I guess that's what happens when you dont consider anything other than locked framerates outside of console development
    I know right? *sigh*.
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  8. #18
    Same **** different day.
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  9. #19
    arcticgamez's Avatar Senior Member
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    had this same problem lastnight on my drone

    click - camera zooms out - 10secs later explodes
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