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  1. #11
    Originally Posted by ParadigmFringe Go to original post
    IMO, it would make SENSE for the "defender" types to be able to block ranged projectiles and no others.
    Maybe it would make sense, but then the others should be able to dodge it.
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  2. #12
    Originally Posted by ROBINtheHOOD911 Go to original post
    Everyone has a throwable/shootable feat and you are meant to dodge it which you have plenty of time to dodge. Just because you are a warlord and sit there in a block all direction stance like you characters do 24/7 doesnt give any excuse for you to try and throw out one of the games great feats. Pay attention
    You are alone, pal. Auto-aim of those features prevent dodging as a valid option. I also feel you like too much the arrow feature...ROBINtheHOOD...
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  3. #13
    Oh, another projectile feat gripe; I got hit by an arrow from a kensei *who wasn't even looking at me*. Can't really dodge something if the enemy isn't even aiming at you on-screen.
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  4. #14
    I Agree. projectile feats should be able to block definitely. Same goes fro arrow rain (from above) if you have a shield .... or swing your sword over your head so fast, you can deflect all arrows ^^ . About that last one im joking ^^.
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  5. #15
    The feats make the game suck in many situations. Thats's the biggest issue with them.
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  6. #16

    Damage nerf would do, I think

    This is a good thread; I've been annoyed at projectiles as much as anyone else.

    I don't mind that these are in the game, they are cool in principle and add to the experience, again, in principle. But they are rather cheesy at the moment, for one main reason: TOO. MUCH. DAMAGE. A single hit from an arrow/spear/thrown-axe can easily take off something like 3/4 of a hero's full health... that's simply too much. Also, I'm happy that there are two tiers of feats: e.g. the bow as an earlier feat with a faster cooldown, and the arrow salvo as a level 4 feat on a much slower cooldown. But again, the level-4 projectiles are insta-kills in most instances... again, too much. I don't have a problem with the fact that you cannot block them, and that dodging them is possible but hard as you have to be looking at your opponent and be expecting the projectile (they hit very quickly).

    So here are some relatively simple changes that, IMO, would balance these a little better:
    1 - Substantially reduce the damage of all projectile-based feats: the level 2-3 ones (e.g., bow/kunai/spear/throwing-axe) to do the damage of about 1-1.5 health bar unit, which would put them in par with a the damage of e.g., a top heavy hit. So essentially the feat gives you a free hit, not bad if you ask me.
    2 - Also reduce the damage of the level-4 projectiles: to basically do about 2x the damage of lower tier projectiles. If the previous point were implemented, that means, e.g., a catapult shot would shave off 2-3 health bar units: still a very good chunk of damage from a full health hero, and possibly insta-kill heros with 2 or so bars left. Pugno mortis or the vikings flame bomb should sit somewhere in between e.g., the bow and the arrow salvo, damage-wise.
    3 - Adjust the damage-over-time effect of the feats so that the total damage (first hit + DOT) amounts to the suggestions in the previous two points.
    4- in the special case of the Orochi, leave him *either* with the kunai *OR* the bow (the kunai fits the character concept better, probably): right now an Orochi can kill an opponent without engaging but using both. And even after a damage nerf as suggested above, this would still yield too much damage. I have no problem with the Orochi keeping the level-4 arrow salvo, like most Samurai heros.
    5 - (optional) Just maybe slightly decrease the actual projectile speed of bow/kunai/spear/axe to increase chances of dodging. Or, better yet, lengthen the animation of characters preparing a projectile: e.g., drawing the bow and arrow, aiming up the javeling of throwing axe. A very small decrease in total time would go a long way I think.

    Hope this is useful.

    Cheers, everyone!
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  7. #17
    You guys are really right. I always have equipped passive skills (Im orochi) not because I like the passive skills, but because a true samurai would never ever go hitting someone constantly with arrows and throwing stuff anywhere. Its ok to use for example a strategical arrow storm to like make the enemy retreat or something, but not equip a bow and kunais and go all the way "callofduty" style, its ridiculous, I know it because I have suffered it in multiplayer skirmish many times, but then its more rewarding to behead the callofduty players with my samurai in the execution "kneel for me" as they clearly see who is the better fighter when they run around shooting lol
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  8. #18
    Originally Posted by FRAKTICA Go to original post
    IT sucks that I found that rant so darn amusing !
    😂 Yeah it truly sucks. Worst part is they haven't really shown an indication that they are looking at the feats.
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  9. #19
    Originally Posted by BigFatLion Go to original post
    This is a good thread; I've been annoyed at projectiles as much as anyone else.

    I don't mind that these are in the game, they are cool in principle and add to the experience, again, in principle. But they are rather cheesy at the moment, for one main reason: TOO. MUCH. DAMAGE. A single hit from an arrow/spear/thrown-axe can easily take off something like 3/4 of a hero's full health... that's simply too much. Also, I'm happy that there are two tiers of feats: e.g. the bow as an earlier feat with a faster cooldown, and the arrow salvo as a level 4 feat on a much slower cooldown. But again, the level-4 projectiles are insta-kills in most instances... again, too much. I don't have a problem with the fact that you cannot block them, and that dodging them is possible but hard as you have to be looking at your opponent and be expecting the projectile (they hit very quickly).

    So here are some relatively simple changes that, IMO, would balance these a little better:
    1 - Substantially reduce the damage of all projectile-based feats: the level 2-3 ones (e.g., bow/kunai/spear/throwing-axe) to do the damage of about 1-1.5 health bar unit, which would put them in par with a the damage of e.g., a top heavy hit. So essentially the feat gives you a free hit, not bad if you ask me.
    2 - Also reduce the damage of the level-4 projectiles: to basically do about 2x the damage of lower tier projectiles. If the previous point were implemented, that means, e.g., a catapult shot would shave off 2-3 health bar units: still a very good chunk of damage from a full health hero, and possibly insta-kill heros with 2 or so bars left. Pugno mortis or the vikings flame bomb should sit somewhere in between e.g., the bow and the arrow salvo, damage-wise.
    3 - Adjust the damage-over-time effect of the feats so that the total damage (first hit + DOT) amounts to the suggestions in the previous two points.
    4- in the special case of the Orochi, leave him *either* with the kunai *OR* the bow (the kunai fits the character concept better, probably): right now an Orochi can kill an opponent without engaging but using both. And even after a damage nerf as suggested above, this would still yield too much damage. I have no problem with the Orochi keeping the level-4 arrow salvo, like most Samurai heros.
    5 - (optional) Just maybe slightly decrease the actual projectile speed of bow/kunai/spear/axe to increase chances of dodging. Or, better yet, lengthen the animation of characters preparing a projectile: e.g., drawing the bow and arrow, aiming up the javeling of throwing axe. A very small decrease in total time would go a long way I think.

    Hope this is useful.

    Cheers, everyone!
    Those are good ideas, I don't fully agree with all of them, but good points anyway.

    I would say block the feats from levels 1-3

    Catapult and barrages (lvl. 4 feats.) since they are "unblockable" increase the time it takes to execute and balance damage accordingly:

    Catapult very slow - high damage.
    Barrage - slow - medium damage.

    Also, I would make that the catapult and barrage were aimed at the position of the caller.

    I would eliminate firebombs (Warlord) for example.

    Thank you.

    b1g
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  10. #20
    Originally Posted by FRAKTICA Go to original post
    ... because a piece of wood in your hands will clearly protect you from half-ton boulders fired from catapults???
    lvl 4 feats are "unblockable" so, I would increase the time it takes to launch all of them (catapults, barrages, etc) and I would also make them launch at the position of the caller.

    Also, having a shield with guard up might reduce the damage from barrage and on guard (not up) might reduce the damage from boulder unless it lands straight on your head.

    Regards,

    b1g
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