Originally Posted by
BigFatLion
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This is a good thread; I've been annoyed at projectiles as much as anyone else.
I don't mind that these are in the game, they are cool in principle and add to the experience, again, in principle. But they are rather cheesy at the moment, for one main reason: TOO. MUCH. DAMAGE. A single hit from an arrow/spear/thrown-axe can easily take off something like 3/4 of a hero's full health... that's simply too much. Also, I'm happy that there are two tiers of feats: e.g. the bow as an earlier feat with a faster cooldown, and the arrow salvo as a level 4 feat on a much slower cooldown. But again, the level-4 projectiles are insta-kills in most instances... again, too much. I don't have a problem with the fact that you cannot block them, and that dodging them is possible but hard as you have to be looking at your opponent and be expecting the projectile (they hit very quickly).
So here are some relatively simple changes that, IMO, would balance these a little better:
1 - Substantially reduce the damage of all projectile-based feats: the level 2-3 ones (e.g., bow/kunai/spear/throwing-axe) to do the damage of about 1-1.5 health bar unit, which would put them in par with a the damage of e.g., a top heavy hit. So essentially the feat gives you a free hit, not bad if you ask me.
2 - Also reduce the damage of the level-4 projectiles: to basically do about 2x the damage of lower tier projectiles. If the previous point were implemented, that means, e.g., a catapult shot would shave off 2-3 health bar units: still a very good chunk of damage from a full health hero, and possibly insta-kill heros with 2 or so bars left. Pugno mortis or the vikings flame bomb should sit somewhere in between e.g., the bow and the arrow salvo, damage-wise.
3 - Adjust the damage-over-time effect of the feats so that the total damage (first hit + DOT) amounts to the suggestions in the previous two points.
4- in the special case of the Orochi, leave him *either* with the kunai *OR* the bow (the kunai fits the character concept better, probably): right now an Orochi can kill an opponent without engaging but using both. And even after a damage nerf as suggested above, this would still yield too much damage. I have no problem with the Orochi keeping the level-4 arrow salvo, like most Samurai heros.
5 - (optional) Just maybe slightly decrease the actual projectile speed of bow/kunai/spear/axe to increase chances of dodging. Or, better yet, lengthen the animation of characters preparing a projectile: e.g., drawing the bow and arrow, aiming up the javeling of throwing axe. A very small decrease in total time would go a long way I think.
Hope this is useful.
Cheers, everyone!