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  1. #31
    Originally Posted by ejnt Go to original post
    Not being able to modify the boss weapons kills them for me.
    Totally! And if I have "His AK-47" with a sniper scope on it (Not sure why) when my sniper rifle came with an ACOG (Again, WTF..?), as a SPECOPS operator, wouldn't I have the freedom to switch those two? Seems pretty stupid to me. LAME.
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  2. #32
    Originally Posted by cjf_92 Go to original post
    That's some pretty slow 9mm and it's jacketed hollow points. 9mm fmj will likely penetrate walls and people better because it's not dumping all its energy in gel jhp 9mm penetrates more than 5.56 FMJ because 5.56 swaps ends and fragments while 9mm generally stays together. And there is no point in comparing them at 100 yards because you don't generally shoot people at 100 yards with 9mm.

    As for long range there have been reports of 5.56 having pretty poor performance because muzzle velocity becomes so low that the bullet just zips right though, without cavitation. At that point 7.62x39mm would likely do more damage. But up until late then there is definitely a strong argument of the stopping power of those lighter faster round.

    Also keep in mind hard target penetration is not the same as soft target penetration. Or even penetration against cars or other objects. 5.56 Nato will likely penetrate body armor because it's just going so fast. But through a car 7.62x39 will likely penetrate better because it has more mass and momentum. Same applies to soft targets like people and walls. But the real reason everyone switched to lighter rounds is because it's easier to carry more rounds of amunition.

    But anyways the depiction of the ak47 in game is probably realistic. It's got high damage but poor penetration against amour. If it takes more rounds to kill against armoured targets that's probably why.
    Ok its becoming clear you don't know what your talking about when it comes to ballistics of bullets... The round being fired has nothing to do with penetrating body armor. Its the armor that determines what will penetrate it L4 Steel body armor plate will stop magazines worth of 5.56 and 7.62x39 rounds.. but would start to fail after 10 or so 7.62x51 FMJ rounds..

    As far as your thinking 9mm has better penetrating then a 5.56 FMJ.. there nothing I can do for you if your going to believe that myth and yes range and ballistics have EVERYTHING to do with comparing rounds. Other wise a blunderbuss would be a "better" shot gun because its spreads the pellets more... if you what to totally ignore the fact that out side 50 feet you would be hard pressed to kill or hit anything thing.

    Most tests you see between the 9mm and the 5.56 are using JP or SP rounds not FMJ ball ammunition as they are testing for home defense where over penetration is a big issue.. ironically a 9mm fails in this regard as well as it over penetrates and transfers less energy to a target then 5.56 hollow point or softpoint.. meaning the 9mm is more likely to poke a hole through a target vs massive internal damage a SP 5.56 will do.

    As I was trying to say from the start the 5.56 FMJ ball ammunition that's used by the military would have greater penetration and transfer of energy. If you want to compare CQC situation using SP and JP rounds then use the 9mm will over penetrate and transfer less energy meaning back ground targets are more at risk when using a 9mm and it will do much less internal damage to the target then a 5.56 sp round... so yes in limited test for over penetration using specialized 5.56 ammo a 9mm will penetrate more then a 5.56

    Though in game non of this is being factored.. I mean they have suppressors reducing damage.. when in fact a suppressor would increase velocity of the round.. granted only by 1 to 3%.. but still you wouldn't be losing damage with a suppressor unless using special sub sonic ammo.

    Do I feel the AK-47 is overrated by many game and people sure.. but as far as this game is.. any gun is 1 shot lethal on un-alerted enemys and many guns can take 2 to 5 rounds to kill an alerted enemy.. none of that is remotely realistic.. its a game. not a simulator.. and trying to use real world ballistics is never a going to work.
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  3. #33
    Originally Posted by Thanatos_WA Go to original post
    Totally! And if I have "His AK-47" with a sniper scope on it (Not sure why) when my sniper rifle came with an ACOG (Again, WTF..?), as a SPECOPS operator, wouldn't I have the freedom to switch those two? Seems pretty stupid to me. LAME.
    This was brought up in beta.. as to why we are running around a 3rd world drug infested country looking for weapon upgrades. When we should of had some of the most advanced weapons already in hand when we showed up in the first place.
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  4. #34
    quinch1199's Avatar Senior Member
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    @ Old_Mufasa

    I haven't unlocked it and a bit off topic but have you tried the P-90 yet in game? I'm wondering as when I was in service the P-90's for crew defence were using special ammunition to penetrate body armour (though older kevlar types I believe) and I wondered what ammunition the P-90 had in the game ... seeing as its classed as an SMG for some reason.
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  5. #35
    I know a lot about ballistics, particularly regarding gel. 9mm fmjs can penetrate up to about 36 inches of gel. While 5.56 Nato breaks apart and stops penetrating around up to around 16-18 inches. Ive seen fmjs stop at even about 10 inches. You dont get lots engery transfer and deep penatration at the same time its one or the other. Body armor is different though because bullets don't tumble through metal or kevlar, it just punches straight through, unless the armor is rated to stop it of course.

    And yes I know range has an effect. My point was that 9mm is not used for long range shooting. It doesn't matter how well it penetrates at that distance. But 5.56 isn't that great beyond 200 meters anyways. It's only really effective when velocities are about 2500-2700. Otherwise you get really poor energy transfer and a small hole.
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  6. #36
    Originally Posted by quinch1199 Go to original post
    @ Old_Mufasa

    I haven't unlocked it and a bit off topic but have you tried the P-90 yet in game? I'm wondering as when I was in service the P-90's for crew defence were using special ammunition to penetrate body armour (though older kevlar types I believe) and I wondered what ammunition the P-90 had in the game ... seeing as its classed as an SMG for some reason.
    Flak vest maybe..as vehicle crews used to be issued them but vs modern combat armor.. ya may as well be using a nerf gun vs L3 and 4 armor plates using a 9mm, heck vs a L3 plate you looking at dozens of hits to the same location on the armor to make it fail using AP rounds or FMJ ball rounds from a rifle let alone a 9mm.. another thing to bear in mind is the military is not allowed to use certain types of ammunition.. such as hollow point rounds.. Unless you were using maybe 9mm x 19 CBAP or something close to that as I know at close range those can compromise L3 plate but those are illegal unless licensed to use.

    The only SMG I really fired much was the MP7 and I didn't care for it in game... The other gun I tried were the SR 635 and that ones recoil was very bad.. Mainly use the Tar-21 as its effective at every range.. though I do want to get the special vector off that boss.. the white with skull.

    I think with the P-90 with it's large mag size and high rate of fire.. I assume the P-90 is going to be a run and gun hip fire weapon given how the MP7 was .. but I only play on extreme.. and well that difficulty doesn't lend it self well to run and gun hip firing.

    Also they don't have a PDF class of weapons listed.. so SMG would be the best category. The main design of PDF weapons was for Tank and APC crews where space was limited and it was designed to suppress an attacker.. and as far as ammo.. pretty much ammo is just ammo in the game.. they don't have special ammo as for as I can tell.. though I think that would be a cool thing to have or add.
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  7. #37
    Any weapon that has high recoil and lower fire rate for a trade off of higher stopping power is pretty terrible in Wildlands.

    Despite the fact that drugs are everywhere in the story mode, none of the enemies seem to be taking any.

    They tip over and lose all will to fight the second a 9mm round hits them in the gut.

    With every hit killing instantly and such low damage thresholds and no bullet penetration what-so-ever on any gun, there is no niche for higher caliber weapons in this game.
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  8. #38
    Originally Posted by cjf_92 Go to original post
    I know a lot about ballistics, particularly regarding gel. 9mm fmjs can penetrate up to about 36 inches of gel. While 5.56 Nato breaks apart and stops penetrating around up to around 16-18 inches. Ive seen fmjs stop at even about 10 inches. You dont get lots engery transfer and deep penatration at the same time its one or the other. Body armor is different though because bullets don't tumble through metal or kevlar, it just punches straight through, unless the armor is rated to stop it of course.

    And yes I know range has an effect. My point was that 9mm is not used for long range shooting. It doesn't matter how well it penetrates at that distance. But 5.56 isn't that great beyond 200 meters anyways. It's only really effective when velocities are about 2500-2700. Otherwise you get really poor energy transfer and a small hole.

    Again your wrong.. way way wrong.. the 5.56 maintains its ability to kill a target out to 500+ yards.. in fact in the military your marksman training is out to 500 yards.. not sure where you get that crap that its not effective beyond 200 yards...

    Also you can have both energy transfer and penetration... so no you seem to know nothing on ballistics. a .308 has massive energy transfer and penetration... a JP 5.56 will go through 10 layers of dry wall and into 10 inches of ballistic gel while transferring a much greater amount of energy through all the targets.. while a 9mm will go through the same amount and go 13 inches ballistic gel with out almost any transfer of energy...

    Now sure how you think that a rounds going 3100 fps are not able to penetrate and transfer more energy... vs a round going 1200 fps.. and the above was with rounds to slow down and not penetrate
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  9. #39
    Originally Posted by Peligrad Go to original post
    Any weapon that has high recoil and lower fire rate for a trade off of higher stopping power is pretty terrible in Wildlands.

    Despite the fact that drugs are everywhere in the story mode, none of the enemies seem to be taking any.

    They tip over and lose all will to fight the second a 9mm round hits them in the gut.

    With every hit killing instantly and such low damage thresholds and no bullet penetration what-so-ever on any gun, there is no niche for higher caliber weapons in this game.
    There is bullet penetration tho. Earlier I killed 3 people with a single round from the MSR.
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  10. #40
    Originally Posted by Cool-Caution Go to original post
    Was the AK-47 not original made for cover fire and not accessories.
    Think mythbusters or top Gear also tried this out on full auto to shot a Van at X feet away. missed all shots apart from the 1st couple of shots.

    The Kick back on the AK-47 is Nuts i think. but that is just me.
    Recoil is absolutely controllable. It's all in the user.
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