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  1. #1

    Raider help/advice

    Hey,

    I'm looking for some assistance with playing the Raider. If you're going to explain that he isn't a good class and can't compete competitively than don't bother responding.

    The hardest class for me to counter is the Peacekeeper despite that I main her, but most classes seem to be pretty difficult to beat. I guess I'm looking for some of the basic ways to be successful with him and some protips or whatever people have found useful against everyone in general or specific classes.

    Thanks
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  2. #2
    I love the Raider. he has been my main since the game came out.


    Use pommel strike then follow with a light on your assassin classes. these are your quickest attacks. swinging your heavy like a lot try to do over and over will get your destroyed. mix in your dashing guard break soon after the pommel strike to get the throw in to setup that heavy attack combo.

    follow up your attack chains with your fury strike. this move is absolutely devastating at the end of a combo as everyone knows.

    be careful using your running charge throw. you can knock your teammates out with it as well. use it to interrupt other fights as opposed to just running at someone who sees you coming. good way to get yourself caught.



    far as items go...

    Attack and stamina cost reduction. your raider hits heavy...make him hit like a f'ing tank. stamina cost reduction is critical when using that fury strike.

    Combo that with revenge mode duration and revenge mode attack. you can absolutely kill someone in 2 strikes.

    Sprint speed. you're going to have some low defense due to the massive amount of ATK and stamina recovery you will have. so you need to flee at times and chase down enemies running, which allows you to use your charge rush throw or just swing the axe at them.

    use the rush feat with the sprint speed as well.
    marked for death and fury are a must
    fire flask for when you need to do an AOE attack


    his other feats are rally buffs for over an area. It's helpful, however, i hate the giant green circle thats placed around you where you go. very annoying to me.



    easier to do a video to explain it a bit better but the raider can be a very successful character against any character.
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  3. #3
    I noticed that the dashing stun can be followed up with another light attack, but after that you can't do anything else. Do you normally just do the dashing stun and a single attack and then back off? Or what. Or were you saying to do the dashing stun light attack and then move in for a guard break?

    Raider's Fury can be used after the 1st or the 2nd attack in a chain, right? Do you usually try to complete it with the 3rd move or the 2nd?

    I was thinking about going with Defense for the weapon stat as he already does plenty of damage, but I'm a damage nut so I don't need much convincing to take damage. It's easy enough to have both heads and experiment myself.

    What does the Tireless feat do? Does it make my attacks cost less stamina? You're saying the Rush is the best? I like it a lot, plus with Fury, too, it's really easy to remain mobile. I love Sprint Speed, it's a must on all my classes.

    How do you defend against a PK? Berserkers aren't too hard and Orochis are hard but I can at least deal with them, but when I'm up against a super aggressive PK I feel like I can't do anything. If I'm lucky enough to end her light attack spamming chain I won't be able to get an attack off. If she doesn't just interrupt me with a faster attack she'll dodge my attack. Defensively fighting her doesn't work well as I can't reliably defend against her attacks partly because I'm a **** blocker and partly because she's the hardest to block against and my guard shifting is slow.
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  4. #4
    Heavy-to-pommelstrike is your best option, just press heavy and then light before the heavy is done, it's a feintmove that isn't showed in the "movesets" menu for some reason, sometimes it gives you a heavy right after but against more experienced players they will probably just parry it, so sometimes I go for a light, or even another heavy fake to pommelstrike, and after GB, you'll most likely want to do your "EG RIF YKKUR I BITA" on them since it's the only move you'll get free. Other than that, it's just mindgames. I often do the heavy to pommel feint often in the beginning of the fight so that later on I can hopefully get in a regular heavy here and there when they expect me to pommel. But again, if I play against an above-average opponent they often just parry everything since he hits too slow atm.
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  5. #5
    My recommendation is to watch your stamina and use your unblockable a LOT, but usually as a feint. Enemy near a wall (but not too close)? Throw them into it, go with a heavy into unblockable and cancel it. Enemy out of stam? Throw them to the ground overhead heavy then unblockable and cancel it.

    Then, that one time when they're getting low, don;t cancel it and watch it straight up murder them.

    Same idea works for pommel strike. Go for the side heavy but cancel into pommel about 75% of the time. But now and then just let the heavy go through and watch them take full damage. You can even lead that into the unblockable mind game.

    Originally Posted by Buccs99 Go to original post
    use the rush feat with the sprint speed as well.
    marked for death and fury are a must
    fire flask for when you need to do an AOE attack
    I disagree with all these, lol.

    Tier one I use the stam regen, but rush I guess is fine. I find all his tier 1s to be meh.

    Tier 2 is bear trap, hands down for me. I usually defend the point closest to the enemy so I get more fights. Putting a bear trap out of the way (so it only procs when you want it to) can be used to instantly drain all the targets stamina (or hold them in place if you need time to execute in an Xv1 or some other tactical reason). A no stamina enemy is a free kill for a raider because you can just mind games them to death (feint unblockable, throw + overhead heavy, etc). And unlike marked for death not only is bear trap a surprise, but they don't disappear based on time. So you can just keep placing them and, if it's not going well, essentially use the feat multiple times per fight.

    Tier 3 I prefer the heal. I'm confident enough in my abilities, and the raider does enough damage, that the extra doesn't really matter so it comes down to which saves my life more often. And that goes to the 4 stack healing potions.

    Tier 4 I'm torn. Fireflask is nice, but group fights are either me vs the enemy team, in which case I prefer the healing standard, or team vs team, in which case the healing standard is again more useful. I guess if you're an *** you can just burn your team as well and hope you win and can res people, but eh, not my style.
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  6. #6
    So, I practice all day and got A LOT better. Was able to enjoy myself and competently crush people. I need to feint more, but parrying a lot really helped me! I will take your advice and feint a little too much in the beginning so I can follow through towards the end. I do think that's the best way to feint.

    1) How do you feint into a guard break? I tried this with a bot (granted, it was a PK), but generally when you use the zone people will parry, so after he feint I can't get the GB off. Am I missing something?

    2) I think I rely too heavily on the dodge pommel strike. I spend too much time in top guard because people like Orochi and Warden are too fast from above the only logical thing seems to be to bait the side attacks by guarding the top. I also main assassins so dodge attacks are just "in my blood." I LOVE the Raider, though, so hopefully after a couple days the dodge spamming will wear off. For a practically naked dude, he has terrible mobility.

    So, I've been using Rush. Can you please explain, in detail, what Tireless does? I tested it myself with the zone attacks and it did not seem to reduce stamina cost for attacking. You make it sound like it is stamina regen,but the wording doesn't seem like that at all. Kensei has a stamina regen feat, and this one is different. I'd really like some clarification because I'm worried all it does is reduce the drain on your stamina when people push you, throw you, and parry you. That's why I've been using Rush.

    Tier 2 I'm pretty sure I'm going to prefer the Bear Trap because it has so many utility purposes and it really screws people up. You can also place it at your feet when you have low health in front of an enemy and they will straight up leave you alone. I did this on my Warlord when I was about to die. I sat contesting a base with low health standing on my bear trap while the berserker kept inching around it like a hungry shark outside of a caged diver. He left to go kill my allies. Yes, I was being cowardly, but he eventually returned and forgot about it and died to our Nobushi. lol! I've been using Marked for Death though. I want to use it a lot and give it a real chance so that when I switch out of it I'll know exactly what I'm missing. I'm pretty sure I'll be happily amazed at the bear trap applications, but I want to be sure that Marked for Death isn't a hidden gem first.

    I love, love, love Fury. Speed, damage, and defense? Plus, it fits the Khorne-theme so, so well. I've used the healing on plenty of classes. It's good. It's amazingly good. I might switch to it when I reach a point where I feel like I can take people out and want to healing buff to prolong my life in those times when I need to kill enemies one after another in quick succession or even multiple at once.

    I've been using the Flask for the same reason as Marked for Death. I'm pretty sure I will prefer the healing aura as it's more reliable. You can't miss with it lol. Worst case scenario is your enemies refuse to enter, but I play Dominion so controlling the ground is a major step in the right direction. Because I will likely use this feat, the health potions are even less appealing as that would be 2 healing feats. Not that it isn't useful, but just that I'm not sure I'll need both, really. Fury and healing aura might be the combo I stick with.
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  7. #7
    Originally Posted by Kharneth88 Go to original post
    1) How do you feint into a guard break? I tried this with a bot (granted, it was a PK), but generally when you use the zone people will parry, so after he feint I can't get the GB off. Am I missing something?
    You can't feint into a gb, but higher level players will almost always option select so that they feint all their parries if they don't land. It's a muscle memory thing. You can exploit this by going for a gb after your unblockable feint. It's also a guaranteed grab is they were going to dodge the unblockable. You do have to be careful they don;t just let the feint become a heavy attack though, so I rarely use this outside of 1v1 (where I can get a read on the opponent).

    Originally Posted by Kharneth88 Go to original post
    2) I think I rely too heavily on the dodge pommel strike. I spend too much time in top guard because people like Orochi and Warden are too fast from above the only logical thing seems to be to bait the side attacks by guarding the top. I also main assassins so dodge attacks are just "in my blood." I LOVE the Raider, though, so hopefully after a couple days the dodge spamming will wear off. For a practically naked dude, he has terrible mobility.
    I almost never use dodge pommel. It's great with a forward dash if the guys about to run, but that's it unless I'm dodging an unblockable like a valk sweep.

    Originally Posted by Kharneth88 Go to original post
    So, I've been using Rush. Can you please explain, in detail, what Tireless does? I tested it myself with the zone attacks and it did not seem to reduce stamina cost for attacking. You make it sound like it is stamina regen,but the wording doesn't seem like that at all. Kensei has a stamina regen feat, and this one is different. I'd really like some clarification because I'm worried all it does is reduce the drain on your stamina when people push you, throw you, and parry you. That's why I've been using Rush.
    Gonna be honest, I've got no idea how it works, I just notice I have more stam when it's equipped lol. I also rarely used rush so I switched. Like I said, I think all our tier 1s are meh.
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  8. #8
    Our tier 1 are meh, but I ALWAYS use Rush. Like, always
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  9. #9
    I just tested it in a custom match with 0 gear score and max renown.

    Without Tireless:
    20th Light Attack exhaustion
    10th Heavy Attack exhaustion
    8th Heavy, Heavy Zone exhaustion.

    With Tireless
    20th Light Attack exhaustion
    10th Heavy Attack exhaustion
    8th Heavy, Heavy Zone exhaustion.

    I think what it does is reduce the lost stamina from enemy attacks/effects.

    I will not be using it as I find Rush supremely more useful, however, if it's bugged and is intended to be Stamina Cost Reduction than I will gladly use it when it's working properly.
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