These are a few bugs i encountered in my first play.
I play this with friends on hardest difficulty and no HUD, however:
* if i turn off enemy markings, i can still see enemies on the minimap????
* there is no compass to counter this current state of the minimap.
* If we need to capture a package without markings you have a good chance of killing him. Please give us some kind of photo in the mission description to recognise our package or target.
* Can you make the map in the main menu grid based? So we can coordinate better?
I played only for 2 hours yesterday and these were huge problems in this open world game. It would be easy to solve too i think....
Thx in advance if you would add these things
I just read this:
If you play at the maximum difficulty level, even a single well-placed shot could end with your Ghost, the markers pointing the enemy presence will disappear from the minimap
Here on your own news site:
https://ghost-recon.ubisoft.com/wild...to-your-tastes
So this confirms that the enemy markers on the minimap are a BUG on max difficulty and i would LOVE that it could be solved asap.
This would increase the immersion and if we could use the minimap the need for a compass wouldnt exist.
Pls solve this.