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  1. #1

    Bugs or flaws

    These are a few bugs i encountered in my first play.
    I play this with friends on hardest difficulty and no HUD, however:

    * if i turn off enemy markings, i can still see enemies on the minimap????
    * there is no compass to counter this current state of the minimap.
    * If we need to capture a package without markings you have a good chance of killing him. Please give us some kind of photo in the mission description to recognise our package or target.
    * Can you make the map in the main menu grid based? So we can coordinate better?

    I played only for 2 hours yesterday and these were huge problems in this open world game. It would be easy to solve too i think....

    Thx in advance if you would add these things
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  2. #2
    I just read this:

    If you play at the maximum difficulty level, even a single well-placed shot could end with your Ghost, the markers pointing the enemy presence will disappear from the minimap

    Here on your own news site:

    https://ghost-recon.ubisoft.com/wild...to-your-tastes


    So this confirms that the enemy markers on the minimap are a BUG on max difficulty and i would LOVE that it could be solved asap.
    This would increase the immersion and if we could use the minimap the need for a compass wouldnt exist.

    Pls solve this.
     1 people found this helpful
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  3. #3
    UbiPhobos's Avatar Community Manager
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    Nov 2016
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    Hey amnesia,

    Thanks for sharing and reporting this. Will pass along and look into it! So that we can track, can you share your platform please?
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  4. #4
    PS4, pls look into it asap, cause im waiting to play this game that costed me € 60 and doesnt do what it says on its own news page.
    Thx in advance.
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  5. #5
    I agree it would be great with even more option to set difficulty. Not just hiding minimap but choosing to just hide enemy markers on screen and minimap and still showing other intel, if one would like that. (I would)
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  6. #6
    UbiPhobos's Avatar Community Manager
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    Thank you, amnesia! Sorry for the frustrations there.

    @BigOhrstrom - Thanks for the feedback! I know players are looking for even more variety in difficulty. .
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