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  1. #31
    Originally Posted by AveImperator85 Go to original post
    People are not abandoning ship in such droves as the doomsayers are claiming. A drop in numbers is normal around this time because of a several factors. First off, the "new shiny" is wearing off for the people who picked up For Honor as an impulse buy. Most people nowadays have the attention span of a minnow, so a new game only holds their attention for about a month or so, so we're right on schedule for these people to start dropping off.

    Secondly, we live in this bizarre age where shoddy development has unfortunately been accepted as the norm (everybody "knows" to expect a game to be riddled with bugs on launch, regardless of the developer/platform/etc) and yet also the age of instant gratification where nobody is willing to wait for the fixes to come down the pipe. No PvP game was ever released with perfect balance. Hell, there are games that have been out for YEARS that still aren't balanced. As for bugs, programming is HARD. There are literally millions of lines of code and the problem may be as simple as a single decimal point in the wrong place. FINDING it is a ******* nightmare. Give them time to do their work, guys. Rome wasn't built in a day and labor of ANY kind takes time.

    Third, Ubisoft has a bad track record. This is no secret, but I think they're well aware that they are on thin ice with their playerbase. For Honor was shaping up to turn things around, but their decision to use P2P...I don't know why they thought that was a wise gamble, so I agree on that point. They really dropped the ball there. Point is, I think Ubi knows they don't have a good rep and are trying to fix it.

    Fourth, there are ALWAYS going to be ragers and haters. You could have the most perfect game in existence and there would still be people *****ing about one thing or another and leaving overly dramatic "I'm quitting and never buying from you again!" posts.

    Point is, it's normal for a drop in numbers about a month after launch. Children will leave, ragers will leave, whiners will leave, there will be a dip, fixes will come, the playerbase will remain steady and then grow (or fall) from there. The sky is not falling just yet.
    Im sorry mate but it is that bad, especially on ps4. 195K online launch day at 9pm. Then the monday before the update that took away the "current players online" counter we were down to 54k at 9pm, 56k the previous sunday night at 9pm.

    Finally just the simple fact that they removed the counter tells me it's dying.
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  2. #32
    Originally Posted by RetedRacer Go to original post
    Im sorry mate but it is that bad, especially on ps4. 195K online launch day at 9pm. Then the monday before the update that took away the "current players online" counter we were down to 54k at 9pm, 56k the previous sunday night at 9pm.

    Finally just the simple fact that they removed the counter tells me it's dying.
    There were over 70k on yesterday around lunch EST which is non peak. That is on PS4. Don't forget horizons just game out. So that is part of the reason.
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  3. #33
    Originally Posted by Winsome111 Go to original post
    There were over 70k on yesterday around lunch EST which is non peak. That is on PS4. Don't forget horizons just game out. So that is part of the reason.
    I would disagree that horizon took that many ppl, it's not even a similar type of game.

    Also of the 4 close friends of mine who picked this up launch day I am the only one still playing. The 1st to leave has not played in 3 weeks, 2nd 2.5weeks, and the last two left about a week and a half ago. 1 am 1 of a group of 5 still playing. The others wont even touch it when I ask them to come run a cpl doms with me.
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  4. #34
    I do have disconnects but usually no more that once every few days, and usually because some one on the game decided to join with 2000ms and you can see them in the red then the game just lags and closes. out of my 15hours of pvp game time only around 4 disconnects from games that weren't to do with the servers breaking on launch weekend. I conclude your net must be **** and you are the problem not the game. The fact people still don't understand why they went p2p is strange, most esport competitive fighting games do. FPS games use larger hit boxes to make up for ping delay to servers. In BF1 my ping is 17 ms most people on the servers are averaging the 50 mark with some 100ms, what happens when i run into a player with 60ms? they usually kill me around walls because of the delay or i wreck them only to die a few milliseconds later to the bullets they shot 2 seconds ago that only just registered the hit or we have the classic flying bayonet man who teleport's that last 3 meters you could of used to move of the way or shoot him in the face, now take that into a fighting game and i'm going to always see a delay against these people that negatively affects the outcome of the match with people living closer to servers having a better connection than those who don't, a completely ******ed move for a competitive game that can be decided in a .2 second sword swing that went through a block that didn't register because of ping. I play mortal kombat a lot and the problem is people with terrible internet join and just lag the game then moan it's the games fault, i see this like 50% of all MK matches with the rage and all and they only have them selves to blame. The underlying fix is buy better internet if you're serious about gaming. I will say they need to sort of the regions better. From about 7 am to 11 am i seem to get grouped with Russians.
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  5. #35
    Originally Posted by RetedRacer Go to original post
    Im sorry mate but it is that bad, especially on ps4. 195K online launch day at 9pm. Then the monday before the update that took away the "current players online" counter we were down to 54k at 9pm, 56k the previous sunday night at 9pm.

    Finally just the simple fact that they removed the counter tells me it's dying.
    You can go on any game forum now and there will always be a thread with some one saying "the games dying". Games do die, i have 64 uninstalled games, half are AAA titles that promised the world. He's not wrong attentions spans are less, when i was a kid i would play crash Bandicoot repeatedly for months and never got bored. I usually do about 12 hours on a game now before i put it down. Some games i do have an insane amount of time on but usually because of season passes i come pack to play or they are Civilization or Total War games where you lose track of the time or MMORPG's where you play the expansion month every 2 years.
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  6. #36
    I stopped preordering after unmitigated disaster that was Unity`s launch (how the hell a game can have a lower framerate in MENUS is still beyond me). And I`m done even looking at buying ubisoft games after this. I would have to see large-scale, company-wide changes before I even looked at anything made by ubisoft again. Hilariously, of the 12+ people I started playing with, none are playing nowadays. some due to the rampant connection problems, some due to the apparent complete lack of thought put into inter-class balance. Not one of these people has any intention of buying another ubisoft product without extensive evidence of genuine change on ubisofts part.
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  7. #37
    For Honor is going down as one of the biggest disappointments I have ever played. I can't believe the hype train has crashed so horribly.

    With the last 2 patches on PC, the game has gotten even worse would you believe. I've been trying to play for the last 2 hours and have only been able to finish a couple Brawls and 1 Dominion game. Every other match I've played has either frozen my game, crashed it or the most common one, just booted me with some random error code.

    At this point I get more enjoyment watching the population crash through Steam (cause I can't watch the numbers fall in game anymore since they removed the player counter LOL) rather than sit waiting to get into a game only for some BS to occur and boot me out and start all over.

    This is just the stability and connectivity issues, it gets a whole lot worse if we factor in balancing and the bugs. This game needed another year at least in development, it's beyond a joke!
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  8. #38
    Yep, it's a lemon and it's a real bummer. At its core, this game could have been something special but the lust for money won over the passion for game development and we got an incomplete, poorly tested product. I was certainly expecting more content from the full release than 3 characters, skirmish, and a bunk story. And cool me naïve but I would have thought the connection issues happening in alpha might have been worked on. Some issues I doubt are fixable and others will require vast adjustments and then testing all while the population plummets. Even now, queue times are growing. First Division and now this...from now on, if I buy an Ubisoft game, it's going to be used.
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  9. #39
    Originally Posted by truecoins Go to original post
    Ubisoft have some great game ideas, but terrible at executing them.
    This sums up Ubi for as long as i can remember. Not sure why its such a revelation to you now. Ubi always manages to disappoint its consumers. Its like they seem to do so purpously. They come up with great ideas but then follow those ideas with bad ones that are counter intuitive and dont make no sense.
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