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  1. #1

    [BUG] Many things in the game world are not synchronized in co-op

    After playing for a while, I've discovered that many elements of the game world are imperfectly synchronized during co-op, resulting in issues ranging from damaged immersion as your teammates experience something entirely different from each other, to flagrant visual glitches as your network connection informs the game that things are happening that it doesn't know how to resolve properly.

    For instance, very basic things that are chosen randomly are not chosen the same for all players. When you get into a car, the radio you hear will be different for every player. This is an immersion-killer and has resulted in many situations where I comment on something on the radio being funny, and everyone else in my session is confused because they heard something else. The same goes for the random quips and conversations that your squad has at certain intervals. They always seem to trigger at the same time, so your co-op partners will all hear their teammates have a conversation at the same time as yours, but they are all talking about entirely different things in each session. This seems like something that would be trivial to fix, so I hope that Ubisoft patches it in at some point.

    More serious problems I've noticed (that I never ran into the beta, for that matter) include random spawns being different across each session, most flagrant when it comes to civilian and enemy vehicles. At one point, I was being driven by a co-op partner down the road, and on my screen he sideswiped an Unidad patrol buggy. On his screen there was no Unidad vehicle, or it's possible it was in a different place. This resulted in him instantly aggroing Unidad in my game, and the patrol buggy began to chase us. I informed him we were being chased, and he was confused, because in his game, we weren't; he had never hit an Unidad vehicle, and so there was no one chasing him in his game. He stopped to try and identify the pursuer, and on my screen the Unidad pulled up and started shooting us, and I shot back. Meanwhile, on his screen nothing was happening. Even after I had killed the patrol, neither the vehicle nor any of the enemies or their dropped weapons existed in his game. Then the buggy popped into existence in his game when I entered it. I did not test to see what would happen if I was killed and they tried to attack him, or if I could stand on top of the nonexistent vehicle for him.

    Another similar incident occurred when he was driving into oncoming traffic on a dirt road. In my game, a white civilian truck had spawned and was driving towards us. On his screen there was nothing, and he continued driving normally. This resulted in a head-on collision on my screen, which started to flip the vehicle... and then his game informed mine through the network that it was still driving just fine, as he had never hit a car in his game. So the car continued to drive normally down the road, while completely upside-down and glitching out. After a little while, it popped back upright as though nothing had happened.

    Obviously, the latter two are rather serious issues that have ramifications on gameplay. I hope to see a fix for this worked on by the developers, as I greatly enjoy the game.
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  2. #2
    This a million times over. I have been playing with a buddy of mine since launch and I cant tell you how many missions/whatever we have failed because the enemies are just in different areas. I rage quit a measly 10 min before writing this because we spent a good half hour clearing the camp only to have the commander glitch into a wall on his screen while on mine he was walking around. Couple seconds later my buddy was spotted by the same glitched commander who then "teleported" to a vehicle near by and drove off.
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