Let's talk about how annoyingly NOT fun the defensive meta is and why 50% of the total player base has quit the game already:
Let me start off by saying this: In my experience, when a game hides it's current online players (like For Honor has done from the social menu), it is a bad sign. I say this because in the first few weeks that For Honor was launched, there were roughly 60-70k concurrent players and the activity would read "high" or "very high". Now, according to steam charts, I'm seeing between 7-10k when before it was closer to 30-40k. Mind you, this is Steam alone, not including players who bought the game directly through ubisoft. I just checked and it says "Very High Activity" and there are only 8,543 players online through steam. Here's why I think this is.
When the game first launched, players didn't know about the "defensive meta" and actually played the game and attacked one another. Now that players are learning the mechanics, all they want are parries or unblockable combos. The problem that I see here is nobody wants to attack first in fear of getting parried > guard block > heavy attack. This game rewards the defender far too much. Hell, I've seen two last men standing and all they do is feint, guard block, and stare into each other's eyes and nobody takes damage until it's down to the final 30 seconds when they begin to get careless...
Furthermore on that note, SOME classes have advantages over others when it comes to initiating combat with amazing feint combos and unblockable first strikes. By this I mean the Kensei, Warlord, Law Bringer, and of course, Warden. Unless you really know what you're doing, those classes are going to have VAST advantages over you if they're just sitting back playing the defensive meta. It's been a frustrating downfall because I truly love this game and want nothing more than for it to be a good game but in it's current state, I cannot honestly say that it is.
One way I feel this can be mitigated is to disallow the parry of light attacks so players don't have to fear engaging in combat. As an Orochi/Warden main, I can absolutely punish the hell out of Peace Keepers and Berzerkers who arguably have the fastest light attacks in the game. But when I play against higher rep'd players, they just don't attack once they see that I can block/parry like the rest of them. It becomes a waiting game to see who'll make the first move (and ultimately, mistake).
Opening up light attacks to be parry free keeps room on the table for safe engagement from all players. The only other alternative I can see to this change is to make parry more difficult to achieve. Once you get that down, the game is pretty easy. Unless, of course, you're playing against other players who utilize the defensive meta.
Reactive gameplay is only SO fun. Pro-active gameplay is by far, more fun. If these changes aren't for you then that's okay. Maybe it'd be better if more character's had more options to engage. Initiating combat is the most difficult obstacle in higher-tier gameplay so more options to initiate combat is going to be key to making For Honor great again!
Mind you, my ideas are just that. Obviously I'm open to alternative suggestions and feel that this is an important topic that needs to be discussed because I do believe it will be the ultimate downfall of this game
Also, the community faction war could use a better interface that gives a more clear idea of the progress per round and areas that are under heavier attack, etc. The community faction war is so negligible that none of my friends even pay it any mind. Most players I ask about it don't even drop specific war assets, they just let them distribute automatically by not selecting anything.
TL;DR Defensive meta is ruining the game and community faction war provides so little information about overall progress that most people I know tend to ignore it entirely.