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  1. #1
    V.M.R_JaRuTo's Avatar Senior Member
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    UbiKeeba, We need another difficulty level

    As an oldshool Ghost Recon fan who still play older Ghost Recon games, (especially the first one from 2001 year) I feel obligated to tell You the truth about the difficulty level of Ghost Recon: Wildlands when the player choose Extreme difficulty level - right now it's not enough hard even for a five skull map area. A lot of Ghost Recon players, including me would like to see another difficulty level or re-change Extreme difficulty and add as free DLC addon in the future. The example of description below will tell you exactly what difficulty level we're looking for.

    "Extreme difficulty, recommended for the oldshool Ghost Recon players. The explosion radius is increased, the enemy AI is much more aggresive / flank more, accuracy fire is reduced to simulate real battles but can kill you with just one bullet*. If you die there's no revive and respawn points to provide the definitive realistic experience both Co-op and Solo".
    PS. PvP 4vs4 (and other modes in the future) should be made into two separated modes:
    - PvP 4vs4 with normal explosion radius, with markers + few shots to kill = respawn points & revive.
    - PvP 4vs4 with increasing explosion radius, without markers + one shot kill* = no respawn points & no revive.

    * Since we have regenerate health feature and charactersmith is just cosmetic - one bullet kills instantly only when the player got shot in:
    - head.
    - torso.

    But first keep up good work Ubisoft with fixing glitches, making gameplay improvements and balancing the game.

    Sincirely,
    all gamers who love difficulty levels from older Ghost Recon games

    UbiKeeba, I would be grateful if You would like to show this feedback to the dev team.
    All best!
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  2. #2
    I suppose you play with 3 friends, Solo or Duo is actually fine.
    Im fine with it anyway as long as the AI gets a realistic aim, sometimes it makes me laugh to get sniped by an Uzi user who is 300+m away.

    But I suggest you just not to roflstomp the game as 4.
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  3. #3
    V.M.R_JaRuTo's Avatar Senior Member
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    Originally Posted by Grevier88 Go to original post
    I suppose you play with 3 friends, Solo or Duo is actually fine.
    But I suggest you just not to roflstomp the game as 4.
    I respect your opinion but I have to disagree. This is not something for people who already feel that difficulty is fine even playing with friends but for those who are missing more traditional and fundamental difficulty from older games.
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  4. #4
    Why should he not play with 4 players just because it makes it easier? This game is meant to be played with 4 friends indicated by the trailers and everything so the difficulty levels should accommodate for those playing with friends and find the game too easy. Rainbow six does a good job with the difficulty levels in the game where realistic actually requires you to play tactically with friends. While the lower ones are perfectly suited for solo and/or different playstyles. Telling someone to not play as 4 is pretty dumb.
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  5. #5
    It would help if the game did not treat death so flippantly, even on the hardest settings.

    You can screw-up horrifically and get your team wiped out, but it's not an issue because you'll all respawn five metres away within a couple of seconds.
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  6. #6
    Not just that but if your friend gets downed its actually preferable/safer to let him bleed out since he'll just respawn close by and can teleport to you, this makes the bleed out skill extremely useless (its already long enough as is too). There has to be a reason to save your friend and not let him die.
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  7. #7
    V.M.R_JaRuTo's Avatar Senior Member
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    Originally Posted by Seatown Spartan Go to original post
    Why should he not play with 4 players just because it makes it easier? This game is meant to be played with 4 friends indicated by the trailers and everything so the difficulty levels should accommodate for those playing with friends and find the game too easy. Rainbow six does a good job with the difficulty levels in the game where realistic actually requires you to play tactically with friends. While the lower ones are perfectly suited for solo and/or different playstyles. Telling someone to not play as 4 is pretty dumb.
    You read between the lines and in addition, pretty badly... I didn't say he should not play with friends I was pointing that the gameplay itself is not hard enough to have a real challenge.
    Again, you can have different opinion what hard means nowadays but me and many people on the GR:Wildlands forums is not satisfied enough with difficulty already and would prefer more ruthless, yet realistic approach in terms of making a challenge for the player: both Co-op and Solo mode.
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  8. #8
    Aeecto's Avatar Senior Member
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    It's easy because there is allways atleast 1 guy playing with HUD (or some parts of it, like indicators where you get spotted from) turned on, realy always!
    If the entire team turns it 100% off and plays on extreme, it's not so easy anymore and you have to communicate a lot.


    But anyways, i would like to have a hardcore/survival mode where absolutly everything is turned off and cant be turned on, no rebel supportskills, no ammo boxes except at rebel outposts, no shop items (everything has to be found), no map icons except your position and story mission area marker ( no marker on top of their heads or objects)
    +permadeath.... you die, savegame gets deleted.
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  9. #9
    V.M.R_JaRuTo's Avatar Senior Member
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    Originally Posted by Aeecto Go to original post
    It's easy because there is allways atleast 1 guy playing with HUD (or some parts of it, like indicators where you get spotted from) turned on, realy always!
    If the entire team turns it 100% off and plays on extreme, it's not so easy anymore and you have to communicate a lot.


    But anyways, i would like to have a hardcore/survival mode where absolutly everything is turned off and cant be turned on, no rebel supportskills, no ammo boxes except at rebel outposts, no shop items (everything has to be found), no map icons except your position and story mission area marker ( no marker on top of their heads or objects)
    +permadeath.... you die, savegame gets deleted.
    Turning HUD off doesn't make the game enough difficult, the dmg stay the same "and other things". The only difficult part is that you have hard time to spot anything or navigate so you need to communicate more with your team when playing Co-op mode.
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  10. #10
    Aeecto's Avatar Senior Member
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    Originally Posted by V.M.R_JaRuTo Go to original post
    Turning HUD off doesn't make the game enough difficult, the dmg stay the same "and other things" and the only difficult part is that you have hard time to spot anything or navigate so you need to communicate more with your team when playing Co-op mode.
    And yet it makes the game harder!... just as you asked.

    ... seems you just complain for the sake of complaining or only can play with HUD, that negates every single difficulty mode, no matter how hard and smart the AI would be. Even reducing damage doesnt make it as hard as turning everything off, because the indicators still makes everything a cakewalk and you can easily avoid everything.
    With no HUD or indicators it can get realy challenging because you have to watch every single corner, have a hard time to scout and have to predict every single enemy movement and behavior (sometimes they stop for smalltalk, sometimes they keep patroling or change direction, sometimes they start a workout or take a break by sitting down, etc.).
    bases usually contain ~15-25 enemies... and that's a lot to predict with no indicators.
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