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  1. #21
    I'm almost certain that this is not possible to replicate consistently in a 1v1 situation. You will end up getting smacking trying to use this tech. Its like rolling dice and hoping for a 12.

    something like 30:1 odds. Maybe even worse in an actual pvp situation.
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  2. #22
    Lol nice glitch. that should get a fix.
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  3. #23
    I think my friend performed this by accident today. For those who wonder, here's how it looks from the other side:
    Bascially it does show the fake indicator, just like with zone attacks.
    My friend also plays with mouse/keyboard, and occasionally we have network issues (like when animation plays particles effect from block/parry but then hit goes through).
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  4. #24
    I appreciate the informative content. but i'm not going to use bugs until the devs react.
    since they seem to be on the ball when it comes to patching bugs I won't bother investing in using any of these bugs.
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  5. #25
    Oh, now I know why I wasn't able to reproduce it. I misread that you need to change guard direciton before the first attack (which is going to be canceled). It was this video https://www.youtube.com/watch?v=zUJhcQMhZ_M that helped me realize this.
    With that knowledge I now can reproduce it with Nobushi.
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  6. #26
    I can reproduce it consistently on my Warden now. It's really just a kara-cancel. You have to be fast (think wakeup shoryuken reversal speed).
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  7. #27
    TCTF_SWAT's Avatar Senior Member
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    So it looks like soft feinting light attacks (at least) still gives the parry indicator as shwon in that vid above with teh nobushi and warden. The fact it still shows the parry white flash tells me that will be very powerful. Giving fake parry windows? So even if you read the move right and try to parry you'll fail and get smacked by another light. Feinting a heavy here I believe won't save you. I don't think you even have enough time to parry feint.
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  8. #28
    These sort shenanigans are just going to make players turtle harder, in my opinion. Seeing the unintended soft-canceling in action, it looks like it would be too risky to commit to anything but the safest attacks (which is what the current meta revolves around).
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  9. #29
    This needs to be left untouched. It actually balances out the overly defensive meta. We need more ways to open people up, not less. I say leave it.

    A peacekeeper or other assassins could probably still block it anyway on reaction with their guard stance speed.
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  10. #30
    After realizing I was initially doing wrong, I've finally done some soft feints in practice mode. The timing is definitely strict, but what annoys me about this bug is the reason why it wasn't working for me at first. I was switching stance once, not twice. The fact that you have to switch stance *twice* to get this to work is a clear sign that this was not intended. What I don't understand is why it works after two stance switches, and not just one. Does the game engine just go full ****** after more than one stance change and forget certain actions should be impossible?

    What's funny is that the bug itself, is buggy. Maybe it's because I play as a Lawbringer, but even when I get a soft-feint off, sometimes it's delayed in execution (which completely destroys any usefulness this bug may have when that happens). I've said it before, and I'll say it again; if soft-feinting is accepted by the devs, they need to tweak it (if possible) to be more user input friendly (and remove the buginess from what is currently a bug; funny, that). Otherwise, it will remain as a potentially useful, but janky tool for players to use. If that is the case, it needs to due in a fire.
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