Pretty sure it looks something like this: http://i.imgur.com/dowIq92.gifv
Oh god.. Weird though he didn't change guard stance the first feint, and he also did it twice in a row... Gotta test it out. Of course that wasn't on purpose but nevertheless.Originally Posted by Riouxthless Go to original post
oh boy, that is hard... im doing it agains ta lvl 0 bot... every time at the same speed, i can tell you that every 10 tests, i can make it work 1 time.... not so sure if im doing it to fast or to slow, some times when i try it, the character get stucked for 1 second than he release the fina atack with a 1 sec delay
did you got any tip on how to get this time? it looks like very random when it works, some times the character get stucked by 1 second and release the atack with this delay, but didt do the feith atack.Originally Posted by Qiwi94 Go to original post
i also noticed something that is going diferent at my screen, when you are doind the movements, your atack direction arrows, become black and there is no arrow fullfill aith a whithe collow... at mine, there is always a withe arrow, no matter how fast i try to change the mouse cursor, or at last, the side that i start the movment, the arrow keep fullfill with a withe collor.
or maybe it becomes hard for some people because the ping mey turn it dificult
thx alot for the video
It's actually not very strong, the only thing it does is making the 1st light attack more unpredictable,
most characters requires a 2nd light attack being connected to get into a huge damage mind game.. and even worse, some characters has heavy attack as 2nd hit as their only option.
But still, using this to open up a total defense playstyle, doing damage to him bit by bit is better than without it.
Heavy to heavy works well on Raider, not only its direction change, you can cancel to a stun top attack (light attack during the start up animation of the heavy), or even a zone attack (the game register the input as a zone attack if you do the feint commands with light attack as the second input)
I hope ubisoft can leave this as it is, or even enhance it to a new game mechanic..
Normal attack cancelling into command attack was once a 3 hit 90% hp "combo", which is a glitch in the original SF2, crossover was also a glitch..
I hope to see this becoming an actual mechanic