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  1. #11
    Noticed this last night while playing co-op. My mates would be off and faffing around while I'm counting down the minute timer. This whole game is geared towards co-op fun, it's all about removing the barriers between you and your friends having fun. So to me, even a simple respawn is punishment enough. I just want to get back to having fun with my friends, hence the minute timer sucks.

    What about singleplayer as well, absolutely hate the two-down-death mechanic. Readjusting your view after leaving a vehicle or the insanely poor button-mapping for changing between firing and grenade launchers has killed me many times, as has the heist-mission (where you have to hold them off for 2 minutes or so and you get rushed from front and back in the building).

    I'm a huge Ghost Recon fan, have played them all on Realistic and finished them all multiple times over, so I'm a little bit frustrated at some of the decisions made in this latest title.

    Outside of revives though, I'm loving it.
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  2. #12
    I vote no to this. No timer = promotion of zerging. Not an issue for players like myself who have friends, but for those who use the public queue ... oh yeah I can see where that would lead.

    IE: Vehicle handling ... the ONLY time I have EVER died to a vehicle in this game is when my buddy Nate drives. His version of "picking me up" is running me over. Other than that I have had absolutely 0 issues with ground vehicles with the one exception being that the APC vehicles drift way too easy (they are APCs, not Japanese drifters. LOL).
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  3. #13
    NLxAROSA's Avatar Senior Member
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    Dec 2014
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    Originally Posted by madchuska83 Go to original post
    If I die a kilometer away from my closest teammate I shouldn't have to wait for him to come revive me.
    If you're playing with a single buddy and you're 1km apart, you're doing it wrong.
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