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  1. #1

    Take boosts out of 4v4

    I have no idea why these are in the game

    The most effective way for a faster hero to play 4v4 is to run at the start and grab defense/attack boosts. It makes for awful gameplay, and there is absolutely no reason to have these buffs in a skill-based fighting game.
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  2. #2
    First it's not in all 4v4 matches. It's only in Deathmatch (Skirmish and Elimination). You have the same opportunities to grab those boosts, and you have 3 other teammates there to help corner said player. Try some strategy instead of all the complaining.

    Originally Posted by Arclyte. Go to original post
    I have no idea why these are in the game

    The most effective way for a faster hero to play 4v4 is to run at the start and grab defense/attack boosts. It makes for awful gameplay, and there is absolutely no reason to have these buffs in a skill-based fighting game.
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  3. #3

    Totally agree

    There is no reason why these exist. Do people just want players to *** around the map to get unfair advantage buffs or fight an honest fight.
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  4. #4
    Here we go ... honorable spam ... yet again.

    It's not hard folks.

    1v1. No Gear. No Boots
    2v2. No Gear. No Boosts
    4v4. Elimination. Gear + Boosts
    4v4. Skirmish. Gear + Boosts + Minions
    4v4. Dominion. Gear - Boosts + Minions

    Pick the one you like.

    Originally Posted by GireMeem Go to original post
    There is no reason why these exist. Do people just want players to *** around the map to get unfair advantage buffs or fight an honest fight.
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  5. #5
    ironic the guy defending these stupid boosts has a nobushi avatar
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  6. #6
    Care to explain why the Nobushi avatar makes my telling you and your friends to pick the game mode that suits you an issue?

    Originally Posted by Arclyte. Go to original post
    ironic the guy defending these stupid boosts has a nobushi avatar
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  7. #7
    the argument about how we can just play 1v1 or 2v2 is dumb. What if I want to play a fair game of 4v4s ? The more people, the more fun, but not when it's not about skill.
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  8. #8
    Originally Posted by xXl Plan B lXx Go to original post
    Care to explain why the Nobushi avatar makes my telling you and your friends to pick the game mode that suits you an issue?
    tell me what boosts adds to 4v4, and why it is better with them than without
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  9. #9
    Originally Posted by GireMeem Go to original post
    There is no reason why these exist. Do people just want players to *** around the map to get unfair advantage buffs or fight an honest fight.
    Adapt and overcome. The best players or those with the most boosts do not always win fights. My group regularly wins 4v4 matches and we are certainly not the most skilled players in the match. We simply use tactics to force outcomes that favor us. We rotate who is fighting ans who is getting buffs. We control the star power up so we can use our 4th ablities right away. We run away if the fight isn't in our favor or relocate to somewhere that is. And most importantly, we communicate so everyone knows what the current strategy is.
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  10. #10
    Originally Posted by xXl Plan B lXx Go to original post
    First it's not in all 4v4 matches. It's only in Deathmatch (Skirmish and Elimination). You have the same opportunities to grab those boosts, and you have 3 other teammates there to help corner said player. Try some strategy instead of all the complaining.
    You don't have the same opportunities to get the boosts. It often happens that even playing a far faster character (PK vs Shugoki for instance), they will be placed close enough to a boost to be able to grab it before you have any chance to catch up to them. And in this same situation it also happens that you have access to no boosts in your immediate vicinity aside from the other one.

    As it happens, I agree with your second post, pick the mode you like. When you're forced into a mode you don't like, that sucks, but hope it gets done as fast as possible, or just don't do the order (looking at you skirmish orders).

    Just saying, the current implementation of boosts means your opponent has a random chance of having a sudden advantage based on nothing more than a die roll. Doesn't seem balanced. Easily fixed too. Expand the time it takes to pick up a boost. Or guarantee spawn locations with equidistant boosts. Or space them out such that no starting positions are in quick reach of one so a slow trodding guy can't outrace the speed demons to them at the very beginning of the match.

    Edit to Clarify: Only talking about 4v4 Elimination here. Skirmish actually has the boosts done right.
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