I know a few people have made the same comment but to be honest I think it seems about right. Now, I've never fired a real rifle to know for sure and I am basing this purely on some simple mathematics, but, I am pretty sure Ubisoft would have check to make sure guns where realistic as far as bullet drop, speed, etc.
I did a very quick check and the Internet (which we know is the fountain of all truth) tells me the muzzle velocity of an M40a5 is 777m/s and if we take a distance of 450 meters as an example shot. Ignoring things like bullet drop, etc. an object travelling 450 meters at a velocity of 777m/s should take just under 0.6 seconds. Looking at some Youtube footage of people showing off their sniping skills, that seems about right.
I have to admit though, when I first played the game, my initial thought was that the bullets seemed slow but the more I play Wildlands, the more I think that I am too used to playing game where bullets do not obey and kind of physics laws. e.g. The Division or Just Cause 3.
Negative sir, the bullet drop and travel time in this game is VERY different than real life. The speed is a bit slow, but the bullet drop is ridiculously exaggerated on long range rifles.Originally Posted by daveonmako Go to original post
I like the effort put in to investigate this topic, good work, even though the exit velocity from the muzzle is 777m/s (I presume on average) the bullets velocity over time would decrease due to wind resistance and gravitational pull. But using basic logic the bullet would actually take longer than your estimation due to those effects, the problem with comparing it to real life is, well real life. Watching a real bullet fired and the perception of depth on a virtual bullet fired can't be compared by actual speed and distance. As in a game distance doesn't actually exist. My assessment, just get used to how long it takes to shoot bad guys...... It's a game.Originally Posted by daveonmako Go to original post