Hi there,
First of all thanks for the release of the V1.03 that fix some issue we had with the game.
The goal of this post is to present you two idea that could make the faction war more interesting and strategic. But first of all, just let's resume the two points that diminish the faction involvement:
1) Because zone are only taken depending of the ratio of war credit player put in that region, we can see lot's of return in the leadership. Last round, the knight were close to be beaten and in a admirable, true warrior involvement, they came back to the second position (just in case, i'm a knight lol). You should think to put a more step by step move to it.
2) Because of this structure in region without any relationship, the region are taken randomly.
What solution could be possible:
Let's imagine each land are divided in 3 successive subregion. Each section is divided by 2 so each Faction has to manage the two others. Each subregion has two strategic point, that need to be weakened by controlling surrounding lands around. When the strategic point is taken, the region fall under control.
The interesting par in this, despite it fix the two points explained just above, is that it open the possibility for a new "special event" in a tower defense way. A mission that could fit to this event would be the last knight mission when we have to make the "belier" go to the door. The mission could be like Point A= door, point B= central castle zone, point C= last stand zone.
From your dev side, all the map are already made
Futhermore, it open the opportunity to make a faction more weak for a small amonth of time, the point that the faction put to defend the strategic point won't be used to defend others...
But maybe I have to much imagination and love for your game![]()