Generally in games like this I use keyboard mouse for on foot and an xbox one controller for vehicles.
Problem is that the default controller setup is horrible. Not the buttons but the control sticks. There is a huge deadband even if you go into the settings and say "no deadband" and then the first 90% of the stick movement does about 5% movement in game and then the next 10% does 95% of the rest of the movement. So as you are driving you cant turn the tires far enough to make even the most shallow of turns until you to the last 10% of the stick movement and then the tires jump to 100% turn. It is easier to drive with the keyboard than it is with the xbox one controller.
Has anyone else noticed this? I was hoping this would have been fixed from the beta version but it seems it was not even addressed in the slightest. If need be I can provide a video showing how broken it is.
Tbh., no.Originally Posted by MasterAGW Go to original post
I play all my PC games with Xbox One controller, GRW doesn`t feel wrong to me at all ... I didn`t even attempt to change any settings since it felt right from the start. :/
Here is a video showing it. Warning, it's loud and I dont feel like fixing it so turn the volume down to like 10% before hitting play.
https://www.youtube.com/watch?v=MnEK11mBSZU
Specifically referencing For Honor.
The 360 controller on PC has been HORRIBLE. Blocking/parrying or changing attack direction is nearly a 80-90% fail rate. Huge deadspace in both sticks as you stated. You have to damn near slam the sticks into the edge to get them to register any input. If you circle around the outer edge of the sticks range of motion, it doesn't register you hitting any of the guard stances over 50% of the time, basically hits every other position or so(replicate that with the mouse and it hits ALL of the guard positions as fast as you can change them).
Also, there is an inability to use Full Guard or Hidden Stance.