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  1. #1

    Guaranteed damage off parries is cancer.

    Parrying and countering guard break are braindead easy here compared to any real fighting game.

    Heavy attacks are pointless, chains are pointless, guardbreaks are so easy to tech. Just wait for parries and get free guardbreaks.

    Parry meta is cancer.
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  2. #2
    Feint.
     1 people found this helpful
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  3. #3
    Originally Posted by Duckbit Go to original post
    Feint.
    Aren't you the guy from the Mege video that got killed by the AI?
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  4. #4
    Yes it is the one big issue that is really hurting gameplay. Fixing it however will require other tweaks as well.

    Look at this thread please and add your own suggestions please

    http://forums.ubi.com/showthread.php...ce-suggestions
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  5. #5
    You can feint which can make your opponent scared to parry, but I agree it's what makes people turtle so much, they just look for parries to get free heavy attacks. There is nothing stopping somebody from attempting parries the entire game and not attacking, they'll most likely win as well which is the sad thing.

    Suggestion:
    Lets take bob who's being a turtle for example, when he blocks his first attack, fine. When he blocks a second attack before attempting an attack of his own it should start depleting their stamina, the more they block without attacking the more stamina which is drained on each block. This'll make players think, oh crap, I better start attacking and it will completely fix the turtling meta.

    Making a post about this suggestion as well, I think it would work pretty well.
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