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  1. #11
    nope its still the same for me massive stuttering and now also crashing to desktop. I'd say it's worse lol

    " The development team will continue to address existing issues in the next update that will be available around the end of March/early April across all platforms. "

    2 to 3 to get next patch out, come on guys this is a fecking slap in the face.
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  2. #12
    SLI and general performance seems better, albeit by a small margin. I actually still have to switch to different SLI bits, I'm using The Witcher 3 bits and they seem to negate most of the stuttering, not all though, and driving is still iffy. But I'd say playable in this state with those bits (personal opinion). Now, your mileage may vary. Every time I see discussion about SLI fixes and SLI bits, one says certain things work, the other says there's no difference, so please try it yourself if you can.

    Personally, I don't think there will be any proper SLI support until another NVIDIA driver update, the 378.78 drivers focused mainly on the support for the new GTX 1080 Ti and left AFR1 for Wildlands untouched. So no proper bits for this game just yet.
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  3. #13
    I repeat what I say before, the problems can't be just fixed with a driver! Game engine must be developed with MultiGPU support too!!
    Anyway, please test with the 378.78 too and let me know:

    http://www.guru3d.com/files-details/...-download.html
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  4. #14
    I messed with all my setting and found the with truff off and setting the framerate limit to the same as my monitors, now game is playable.
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  5. #15
    Originally Posted by Kenotek. Go to original post
    SLI and general performance seems better, albeit by a small margin. I actually still have to switch to different SLI bits, I'm using The Witcher 3 bits and they seem to negate most of the stuttering, not all though, and driving is still iffy. But I'd say playable in this state with those bits (personal opinion). Now, your mileage may vary. Every time I see discussion about SLI fixes and SLI bits, one says certain things work, the other says there's no difference, so please try it yourself if you can.

    Personally, I don't think there will be any proper SLI support until another NVIDIA driver update, the 378.78 drivers focused mainly on the support for the new GTX 1080 Ti and left AFR1 for Wildlands untouched. So no proper bits for this game just yet.
    With 2 970s in SLI I get only about 4% gain, which is absurd low, and gain at the same time A LOT of stuttering, so SLI with this game is totally pointless. It actually makes the game perform all in all worse then with just 1 card.
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  6. #16
    Crossfire RX 480's negative scaling before and after patch. Bench results in about a 15-20 fps decrease in performance and still stutters. My crossfire works fine in all other games that support it. I've tried all modes of crossfire and the official profile nothing seems to have any effect.
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  7. #17

    Gtx1080 sli

    Hi Guys,

    Still having serious issues with sli on this game, my pc is a brand new 3XS GTX1080 Sli pc and the game doesnt seem to recognise that I've got a pair of GTX1080's only showing available ram from one card.

    Any ideas?
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  8. #18
    Phat_Monkey's Avatar Member
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    Out of curiosity guys, what is your average FPS on a 1080 in SLI? My second card is RMA at mo, getting 67 av on one 1080 at max settings 1080p (shadows at high)
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  9. #19
    Yeah. SLI still not fixed for the flickering in the 1.15 patch. Found the best way to minimize the effect is to reduce TERRAIN QUALITY to "LOW". Running most other settings moderately high with Shadows on ULTRA on 660 GTX SLI and only really see flickering problems if I try to boost the terrain quality of the roads.

    The latest Nvidia driver that dropped on the 9th made a huge difference for me FPS wise so quite happy so far. Will be happy once all the SLI glitches are resolved in the later patches.
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  10. #20
    Originally Posted by nashio966 Go to original post
    Hi Guys,

    Still having serious issues with sli on this game, my pc is a brand new 3XS GTX1080 Sli pc and the game doesnt seem to recognise that I've got a pair of GTX1080's only showing available ram from one card.

    Any ideas?
    Are you using DirectX 12? Only that version of directX can "add" the GFX memory together. Otherwise, SLI has never "added" them, you are just basically splitting the rendering work between cards, not increasing the amount of textures that can be loaded into GFX memory.
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