It limits aggressive play way too much while being low risk against anyone who can't preform the same maneuver with the exceptions being warlord and Conquer due their unique block mechanic. I don't know if the tracking on the ability needs to be made weaker or the timing to use it be smaller but it needs some kind of weakness besides parries or else I feel like I'm always stuck playing defense against anyone who has this mechanic when I don't.
Question. Could you provide an example of what you're referring to?
Originally Posted by Oakleaf__Ranger Go to original post
You can't gb an attack dodge from the assassins since it counts as an attack. There MAY be a tiny window at the start where you can, but if you're feinting to bait them into the dodge you won't be able to take advantage of it.Originally Posted by Alamil Go to original post
Will people EVER stop complaining about assassins being fast?
THAT.
IS.
THE.
POINT.
They are MEANT to be fast.
They are MEANT to dip and dunk you.
They are MEANT to get around your guard.
They are MEANT to be hard to hit.
Otherwise there is LITERALLY no point in using them if you make they just as easy to hit as the big guys.
You're confusing fast with mechanically broken. If I, as a slow raider, bait you into doing something I should then get to punish (or attempt to punish) you for your failure. However, due to wonky mechanics surrounding dodge attacks and guard stance switching this is rarely the case.Originally Posted by CoyoteXStarrk Go to original post
You aren't outplaying two handed heroes with your assassin speed, you're just taking advantage of a broken game.