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  1. #1

    Warden shoulder charge into guard break is broken asf!!!

    So I noticed with Wardens who not very good at the game have started abusing the broken aspect of the character: I'm talking about the shoulder charge right into guard break. I think this is something that either the devs overlooked or haven't seen, but the very concept of it is very cheesy. For example, you are fighting a warden. He shoulder charges you so what do you do? Dodge, obviously. But by one press of a button, he can go right into a guard break that catches while you dodge. When then don't dodge right?? WRONG! Then you get hit by shoulder charge that guarantees a the light guaranteed combo. So Please, any dev or even the community please take a look at this and correct me if i'm wrong.
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  2. #2
    Hence why I don't dodge anymore, I simple poke them in the head with a light.
    Have worked so far.
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  3. #3
    I gotcha. It's a 50/50. The wardens you are fighting aren't reacting to you, they're guessing. If they guardbreak while you dodge, good guess. If they guardbreak but you didn't move and you CGB, bad guess. If they go through with the charge and you dodge, bad guess, enjoy your free damage. If they charge and go through with it and you wait for the guardbreak, sorry, good guess again.

    Also, you can just roll backwards out of a vortex. You just have to be wary that vortexes burn your stamina so you want to make sure you don't exhaust yourself on the roll.

    Other than that, you can look for the actions that start the vortex such as light attack chains and dodges and react accordingly.

    Good hunting.
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  4. #4
    Break lock and roll. Suddenly none of the warden's options connect and its no longer a 50/50.


    You want to complain about something actually busted, complain about the warlord headbutt.
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  5. #5
    Originally Posted by Ryuhi Go to original post
    Break lock and roll. Suddenly none of the warden's options connect and its no longer a 50/50.


    You want to complain about something actually busted, complain about the warlord headbutt.
    I know that the warlord's headbutt is broken, but rolling away from combat does nothing but reset so he can do it again. And it's not a 50/50 because it's an unblockable move without punishments, just like the warlords. Although warlords head is way too fast and heat seeking; the concept is still the same. Both need fixed ASAP.
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  6. #6
    Originally Posted by Eyaside Go to original post
    I gotcha. It's a 50/50. The wardens you are fighting aren't reacting to you, they're guessing. If they guardbreak while you dodge, good guess. If they guardbreak but you didn't move and you CGB, bad guess. If they go through with the charge and you dodge, bad guess, enjoy your free damage. If they charge and go through with it and you wait for the guardbreak, sorry, good guess again.

    Also, you can just roll backwards out of a vortex. You just have to be wary that vortexes burn your stamina so you want to make sure you don't exhaust yourself on the roll.

    Other than that, you can look for the actions that start the vortex such as light attack chains and dodges and react accordingly.

    Good hunting.
    I understand what you are coming at, but think of other characters with that ability like conquer and Nobushi: both can be pushed if they miss their unblockable. If they just did that with the Warden then the problem would be resolved, forcing people to adapt to the game not abusing it.
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