I spent 30 mins doing this the other day on PS4. Very inconsistent with the controller. I was able to do it about five times with Valk and about twice with WL. I even used a fight stick to try it. It was more consist with a stick, unfortunately, this game is just impossible to play with a stick but I got a feel for the timing. I plunged the controller in again and it was a lot harder to get the timing.
Plinking didn't seem to really work that well. I had more success pressing the attack and guard switch at the same time, but it wasn't consistent. What I could do consistently was this weird little stagger. The animation would start, a little shimmy, then the animation would start again and actually finish. On the same side for both attacks. This literally could be a one frame/just frame thing. Which sucks. I don't mind tech having an execution barrier, but, god DAMN do I hate one frame mechanics.
Anyway, good find all the same. This maybe a legit thing to learn on PC. As of right now, if you're playing on console I would advise to not spend the time with this tech. Not yet anyway. Frame delay and dead zones will make it unreliable.
No game worth its salt has game mechanics based on difficult input. It should be about what you do, and when you do it. If something is difficult to do simply because of overly complicated input, then it's poorly designed and needs to be reworked.Originally Posted by xx007iam Go to original post
People used to think Hadoken is hard... Shoryuken is the trademark of a good player (to do it quickly as a wakeup or counter)... Raging Demon off a teleport was GODLY. Not to mention all the weird inputs for "King of Fighters" supers... CvS2 Roll-Cancel time frame is about 1/8 of a second input time.Originally Posted by Felis_Menari Go to original post
A lot of games have "difficult input" for top level game play. Yet every top player can roll-cancel, kara-cancel properly all the time. What the average player consider "difficult" isn't really... "difficult".
Then lets stick with my other descriptor, overly (or unnecessarily) complicated. Hadokens and shoryuken isn't bad, really. But actions like Ivy's special throws(s) in the Soul Calibur games...they are impractical and not worth the effort required to pull them off. Oh, and don't get me started on the absurdly tight input windows for simple combos in Street Fighter 4. It is *the* reason that I changed my mind about buying the game.Originally Posted by The_Mensan Go to original post