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  1. #21
    I think the game desperately needs more moves for all classes I mean is it sane to start yelling spammer! at orochi with only 5 moves (excluding deflect and similar moves) 5 moves and 2 are defensive that leaves u with using 3 moves in attacking play.. More moves would create maybe more different problems but it would shut the spam & dodge whiners... No?
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  2. #22
    Originally Posted by LuckyStrikerLP Go to original post
    I think the game desperately needs more moves for all classes I mean is it sane to start yelling spammer! at orochi with only 5 moves (excluding deflect and similar moves) 5 moves and 2 are defensive that leaves u with using 3 moves in attacking play.. More moves would create maybe more different problems but it would shut the spam & dodge whiners... No?
    Totally agree.
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  3. #23
    The key movement machanic for Assasins is Dodge because of the inability to block indefinitely and to utilise the deflect skill. The ideal tactics for a law bringer vs assassin is to work in stamina reduction n short bursts, then go for you bigger slower throw over hits and attacks when downed.

    Each hero has specific approaches to how you should consider countering their flow, each class more over has this same affect, you should fight assasins differently to hybrids,vanguards and heavies vice versa
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  4. #24
    Originally Posted by pure_energist Go to original post
    Yes Absolutely! To anyone that thinks it would be too punishable then git gud at blocking. Running out of stamina by either spamming attacks are getting hit by a heavies attack that damages stamina is in my opinion the games design to balance assassins with the heavies. It should create an opportunity for the heavy to close the distance and make attack attempts that are not easily dodged but must be blocked. With the guard break reverted back to beta then that cannot be easily exploited anymore with someone out of stamina. The player should be forced to encounter and block all incoming attacks until their stamina is recharged. Not only should it cost stamina but the dodge should be slowed as well with a reset similar to when attempting to throw attacks in stamina debt. This stamina feature is pointless if it does not allow forced encounters. IF there is not punishment for stamina debt then the High level gear system "balancing" is even more broke as who cares about stamina drain attribute as an Assassin? Give me that gold full attack and defense gear Please; I'll just slip away every time I'm out of stam....pfft.
    This guy gets it.
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  5. #25
    I'm a lawbringer and the core of it is the shove, the grap that put you on the floor and the unblockable heavy attack.
    Usually I can land the shove but still after it I need to use a light attack cause the heavy it's to slow so even after a shove PK can dodge it easy (and the changing direction for parry or block it's to slow so PK can easy hit me and or gb me cause I can cgb)
    The grap it's almost impossible to land, seriously to easy to dodge because it's a slow movement
    The unblockable heavy same as the grap you can easily see and avoid it.
    So the fact is why I need focus, knowledge, and perfect timing of everything for have a chance to win, when PK can win with just a minimum knowledge.
    This is a skill game but due to this mechanics it's just broke and skill doesn't matter anymore
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  6. #26
    I dont agree, dodge should not cost stamina. Because you cant fully control your stamina levels, there are powers which reduce stamina, lawbringer has actually one, also stun grande and trap are another ones. Also there would be impossible to escape some combos, like Valkiras ground throwing, GB is useles there, or Wardens vortex, etc.
    Its fine how it is.
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  7. #27
    Bad Idea. Some players spam certain character moves over and over. Particularly the Waden's shoulder bash + double light. Players are staggered and can't counter the double light follow up. This can be dodged but it takes stamina when it hits you. This combo can be done constantly until it gets dodged, but if Ubi added stamina cost to dodging, nobody would be able to get out of this move.
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